You had better take advantage of the daylight while you can, since come nightfall you will be up against a powerful and adept hunter. Night Stalker's passive Hunter in the Night increases his movement and attack speed at night, making him a feared ganker and chaser whenever the sun is down. His Void spell damages a target and slows them to a crawl, allowing Night Stalker and his allies to deal great amounts of damage. Crippling Fear is a powerful weapon against spellcasters and fighters alike, as it both silences enemies and increases the chance that their physical attacks will miss the target. It is said that you have little to fear from Night Stalker when the sun is high--however, his ultimate ability, Darkness, allows him to instantly turn day into night (or prolong the night that has already fallen), giving his other spells their fullest effect.
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Mirana is known for her deadly Arrow, whose stunning impact is greater the farther it has flown. With Starstorm, she can call a deadly rain of stars upon enemies. Her agile mount's Leap carries her swiftly out of ambushes, or lets her swiftly close the distance to a fleeing prey, while gracing her allies with the shared gift of speed. Her ultimate, Moonlight Shadow, enables her to briefly render her entire team invisible, useful for surprise attacks as well as for retreat. Always hard to trap, Mirana is most feared when she is the one doing the hunting.
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The Crystal Maiden is a powerful disabler and support spellcaster. Each of her offensive spells impairs the enemy in some way, making her a valuable addition to any lineup. Crystal Nova blasts multiple enemies with chilling damage, while Frostbite completely paralyzes a single foe. Freezing Field causes immense damage and slows everything in a large area around her, but her natural fragility makes it a difficult spell to use to full effect. Her greatest asset to her team is Arcane Aura, which gives all her allies a significant boost to their mana regeneration, no matter where on the map they might be. Although she tends to take on a supportive role, the Crystal Maiden is still one of the most valuable heroes for any team.
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A massive leviathan of incredible strength and toughness, Tidehunter is a real tank. Using his Gush skill, he can slow and damage a single target while reducing their armor, allowing him and his allies to pummel the target to a pulp. To aid his close combat skills, Tidehunter has a powerful Anchor Smash spell, which he can use to unleash a devastating area of effect spin attack. A target of Gush who is hit by an Anchor Smash or two is in deep trouble. To protect himself while chasing down and smashing enemies, Tidehunter has a passive: Kraken Shell. This ability reduces all damage from physical attacks by a set number, allowing the Leviathan to wade into combat without fear, ignoring the blows of lesser foes. Kraken Shell also occasionally dispels negative spell effects, making him even more difficult to stop. By far the most feared ability of the Tidehunter is Ravage. This mighty ability allows the Tidehunter to cause immense damage and stun all enemies in a large area around him. This ability is most effective in large team battles, where it is a simple matter to hit the entire enemy team at once with its writhing tentacles, setting up the Tidehunter and his allies for an easy victory.
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Ancient Apparition is a versatile spellcaster with the unusual ability to strike enemies at long distances. With practice, his Ice Blast can strike any point on the battlefield, and deals damage in a wide diameter. It's perfect for laying waste to enemies clumped together in a fight and allows Ancient Apparition to be an integral part of team fights even when he's on the other side of the map. Cold Feet is useful to slow the movement speed of targets, and if afflicted enemies can't get safely out of range within four seconds, they'll be frozen in their tracks. This is particularly beneficial in team fights because an enemy that is frozen is an enemy that can't fight back. Ice Vortex is another of Ancient Apparition's abilities that focuses on immobilizing his enemies. Ice Vortex condenses Ancient Apparition's frost power into a single spinning vortex of ice that slows enemies while they are standing inside it and increases all magic damage taken. But Ancient Apparition's spells aren't limited just to increasing his own effectiveness in battle. Chilling Touch enchants allied heroes and gives bonus magical attack damage to your teammates.
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Clockwerk is one of the most deadly ambush heroes in the game. Enemies who aren't careful will soon find themselves trapped and shredded by this tiny mechanical beast. Clockwerk is at his most dangerous when he is right on top of his target. Using Battery Assault, he repeatedly damages and stuns an adjacent foe. With proper positioning his Power Cogs can trap a single enemy next to him, while pushing their allies away. This combo is quite lethal to fragile heroes. To aid him in finding and binding himself to enemies, Clockwerk has Rocket Flare and Hookshot. Rocket Flare sends a missile into the battlefield, causing some damage and giving him Clockwerk vision of the targeted area. Hookshot fires a chain that latches onto enemy units with a damaging stun, then reels Clockwerk across the map and right to their side, poised to unleash his deadly Battery Assault and Power Cogs combo. Good awareness is the best counter to this small but deadly hero.
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Sven's skills allow him to deal Area of Effect damage to several enemies at once. Storm Hammer, a powerful damage spell, stuns the target and surrounding units for several seconds, allowing Sven to catch up and strike them with his sword. Warcry gives Sven and nearby allies a temporary movement speed and armor bonus so they can charge quickly and fearlessly. Sven's foes must be wary of his powerful physical attacks, for God's Strength pumps his damage up to very high levels, while Cleave turns every attack into an Area of Effect strike. Although his strengths are straightforward, they are not to be underestimated. The best course of action when faced with a fully pumped Sven is to run.
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Vengeful Spirit is so driven to seek revenge against her foes that she will sacrifice herself if it gives an advantage to her team. Her Magic Missiles stun and damage targets. Releasing Wave of Terror, she exposes an oncoming enemy while shredding its armor and dulling its ability to damage. Her lust for vengeance is contagious: nearby allies feel compelled to deal more damage. Even though she is not a particularly tough or agile hero, she will Swap her position with a key enemy or allied hero in an instant, disregarding her own safety for a promise of sweet revenge.
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Although she is an intelligence hero, Windrunner's gameplay style resembles that of an agility hero in many ways. Most of the time she relies on her physical attack. Her archery skills are powerful to start with but also enjoys a steadily increasing rate of fire. Deadly Power Shots not only pierce the nearest target with massive damage, but continue on to damage any units in the line of fire. Due to its exceedingly long range, Power Shot is also excellent for picking off injured heroes as they flee. To stop enemies from fleeing in the first place, Windrunner has Shackleshot--one of the best single-target stuns in the game. Shackleshot allows Windrunner to shackle a target either to a tree or to another enemy unit, potentially stunning two heroes. Her third skill, Windrun, allows her to escape dangerous situations, position herself for good Shackleshots, and catch up to fleeing enemies. If Powershot isn't enough to take down a target, she can use Focus Fire. This powerful ability makes her attack a single enemy at the fastest possible rate; while it reduces her total damage, it has a long duration. Focus Fire is also highly effective against buildings and other stationary targets--and woe to the enemy hero who is first hit by Shackleshot, since they are now essentially a stationary target themselves.
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A hero for adrenaline junkies, Storm Spirit provides arguably the best nonstop movement of any hero, and is commonly seen bouncing around the battlefield, zapping his foes and zippingaway. Storm Spirit mixes up physical attacks spell damage. Static Remnant lays down a flickering electrical clone, which on contact will explode, delivering shocks to all foes in the vicinity. Electric Vortex is a powerful disabling spell, which Storm Spirit uses to reel in enemies; he especially likes to reel them into a Static Remnant. Completing this combo, Overload adds a blast of electricity to every spell he casts. Storm Spirit's ultimate ability is Ball Lightning, a teleportation spell with no cooldown and no maximum range, which gives Storm Spirit the ability to zap around the map as long as his mana and regeneration don't give out. Like a storm, this hero gathers strength slowly, but once at full power, he is an unstoppable force of nature.
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