Creating items for 拉席瑞克
Below you'll find technical information necessary to create a valid item for 拉席瑞克.


拉席瑞克 bio

拉席瑞克,刑受之靈,是一個從人性之中被撕裂出來的存在,他身體的一半存在於物質面,另外一半存在於非物質面。他敏銳的智慧使他能覺察到任何生物心中的最細微的恐懼。作為一個曾經畢生尋求存在意義的偉大哲學家,他用時光水晶探視了人性的最深處,在那裡,他被展示在他面前的神秘的醜惡永遠地改變了。傲慢與自負點燃了他內心最黑暗的深淵。和其他元素生命一樣,他也是個完全隨天性而行的人,但他的天性中只有邪惡和恐怖。他是唯一一個看到現實世界邪惡真理的存在,對那些相信上蒼會對善舉做出回饋的人,拉席瑞克無疑是最大的反例。

Model and texture files

Use the hero model to see your item in context. Download 拉席瑞克 model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 3000
  • LoD1 Triangle Limit: 1200
  • Texture Size: 512H x 512W
Back
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 512H x 512W
Weapon (Optional)
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 256W
  • Leshrac has no weapon by default so you don't have to supply one. If you do choose to include a weapon with your item set, you will be able to preview its position in the workshop tool's model viewer by selecting the staff specific animations from the drop-down animation list. NOTE: Leshrac's staff animations will only play in loadout and game preview when you are submitting a weapon as the main item. A weapon selected through 'Select Wearables' will not enable the staff animations in loadout or in game.
  • 此模型主要應聯接到骨骼上: staff
Tail
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 512H x 512W
Misc
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 400
  • Texture Size: 256H x 256W