Creating items for 帕吉
Below you'll find technical information necessary to create a valid item for 帕吉.


帕吉 bio

在與囚屍嶺南部遙遙相望的戮盡之地,一個肥胖的身影在夜晚不知疲倦地工作著——肢解、開膛、堆積死人的四肢和內臟,一切都是為了在黎明前把戰場打掃乾淨。在這個被詛咒的區域,屍體不會腐爛或者分解,雖然不會復活,但無論你把墳墓挖的多深,它們都會返回地面。屠夫帕吉的身邊總是圍繞著一群食腐鳥類,他為它們切好大小能夠塞進鳥嘴的肉塊,時間久了,他的技術也越來越成熟。嗖嗖嗖...嗖嗖嗖...唰...肉塊就從骨頭上掉下來,肌腱和韌帶像濕紙巾一樣被剝離。帕吉的興趣在一開始只是屠宰,但時間一長,他對食屍也產生了興趣。剛開始時只是這裡吃一小塊肉,那裡小囁一口血...但很快他就開始了自己的饕餮盛舉,即使是軀幹上最硬的部位他也津津有味的品嚐。就算是那些在面對掠奪者時都毫無懼色的人們,看到屠夫,也是異常恐懼。

Model and texture files

Use the hero model to see your item in context. Download 帕吉 model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 3000
  • LoD1 Triangle Limit: 1200
  • Texture Size: 512H x 512W
Shoulders
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 800
  • Texture Size: 256H x 256W
Arms
  • LoD0 Triangle Limit: 1500
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Back
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 800
  • Texture Size: 512H x 512W
Weapon
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 256W
  • To support custom weapon swap, your weapon model must be at origin and match the orientation and scale of the reference weapon model.
  • 此模型主要應聯接到骨骼上: weapon_rt_1
Weapon Offhand
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 256W
  • 此模型主要應聯接到骨骼上: weapon_lf_2
Belt
  • LoD0 Triangle Limit: 1500
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Arms (Persona)
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1250
  • Texture Size: 512H x 512W
Armor (Persona)
  • LoD0 Triangle Limit: 4000
  • LoD1 Triangle Limit: 2000
  • Texture Size: 512H x 512W
Head (Persona)
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1250
  • Texture Size: 512H x 512W
Offhand Weapon (Persona)
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
Weapon (Persona)
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W