{"patch_number":"7.15","patch_name":"7.15","patch_timestamp":1525935600,"general_notes":[{"generic":[{"indent_level":1,"note":"Bounty Runes now spawn every 5 minutes"},{"indent_level":1,"note":"Bounty Runes now grants gold to each player (40 + 3\/min)"},{"indent_level":1,"note":"Bounty Runes now fully fills bottles"},{"indent_level":1,"note":"Bottles heal rate increased from 80\/40 HP\/MP to 100\/50"},{"indent_level":1,"hide_dot":true,"note":"<br>"},{"indent_level":1,"note":"Melee Creeps base gold bounty reduced by 2"},{"indent_level":1,"note":"Range Creeps base gold bounty reduced by 1"},{"indent_level":1,"note":"Range Creeps gold bounty increase per upgrade changed from 1 to 3 ","info":"With these changes, the total gold difference on the map at 40 minutes is 2052 less gold "},{"indent_level":1,"note":"Melee Barracks team bounty reduced from 225 to 175"},{"indent_level":1,"note":"Ground Courier bounty reduced from 175 to 125 (Flying Courier is still 175)"},{"indent_level":1,"note":"Tower denies now remove all gold instead of just half (previously it gave 50\/60\/70\/80 for tier 1\/2\/3\/4 denies)"},{"indent_level":1,"hide_dot":true,"note":"<br>"},{"indent_level":1,"note":"Agility heroes base strength increased by 1"},{"indent_level":1,"note":"Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)"},{"indent_level":1,"hide_dot":true,"note":"<br>"},{"indent_level":1,"note":"Neutral camp stack bounty increased from 20% to 25%"},{"indent_level":1,"note":"Ancient HP regen increased from 8 to 12"},{"indent_level":1,"note":"Observer Wards restock cooldown reduced from 150 to 135"},{"indent_level":1,"note":"Observer Wards cost reduced from 80 to 75"},{"indent_level":1,"note":"Enchanted Mango HP regen reduced from 0.7 to 0.6"},{"indent_level":1,"hide_dot":true,"note":"<br>"},{"indent_level":1,"note":"Roshan Slam damage growth increased from 8 per minute to 10"},{"indent_level":1,"note":"Roshan base damage increased from 65 to 75"},{"indent_level":1,"note":"Roshan base health increased from 5500 to 6000"},{"indent_level":1,"hide_dot":true,"note":"<br>"},{"indent_level":1,"note":"Removed a tree to the bottom right of the dire mid lane, near the map ledge"},{"indent_level":1,"note":"Minor adjustments to the position of the powerup runes"},{"indent_level":1,"note":"Reduced spawn box sizes for a few of Dire neutral spawns"},{"indent_level":1,"note":"Removed a tree to the right of the bottom Radiant bounty rune"},{"indent_level":1,"note":"Moved the bottom Dire T1 tower slightly down"},{"indent_level":1,"note":"Moved the bottom Dire bounty rune slightly to the right"},{"indent_level":1,"note":"Moved the bottom Dire shrine location slightly down"},{"indent_level":1,"note":"Moved the top Dire T1 slightly to the right"},{"indent_level":1,"note":"Slight adjustments to the line of sight and trees to the left of the mid Dire T1"},{"indent_level":1,"note":"Ranged creeps now always spawn behind the melee creeps"},{"indent_level":1,"hide_dot":true,"note":"<br>"},{"indent_level":1,"note":"Captains Mode round time increased from 30 to 35"},{"indent_level":1,"note":"Captains Mode second ban phase order changed from 2nd\/1st\/2nd\/1st to 1st\/2nd\/1st\/2nd"}]}],"success":true}