Ranged - Initiator - Disabler - Escape - Nuker
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for 0.5 seconds, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for 0.5 seconds, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.