Melee - Initiator - Disabler - Support - Nuker - Escape - Jungler
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The effect ends when Sand King leaves the area.
Sand King's attacks inject a venom that causes enemy units to move more slowly and to violently explode when it dies.
CHANNELED - After channeling for %abilitychanneltime% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The effect ends when Sand King leaves the area.
Sand King's attacks inject a venom that causes enemy units to move more slowly and to violently explode when it dies.
CHANNELED - After channeling for %abilitychanneltime% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.