Item Build

Starting Items

Early (Buy regen if low)
Core (Required, in order)

Core (Alternative, in Order)
Utility Items

Situation (only if needed)
Extension (choice, Any order)

Ability Build

Poison Touch


Shallow Grave


Shadow Wave


Bad Juju


Talent Tree


+{s:value} Damage

+{s:value} Mana Regen

+{s:value} Strength

+{s:value} Attack Speed


+{s:value} Poison Touch DPS

{s:value}% Poison Touch Slow

+{s:value} Bad Juju Armor Reduction

Author's Ability Notes

Poison Touch is a great initiation for your team. Use it early-on to harass enemies in-lane and follow-up with your attack - ensuring they cannot hit you back. This is considered physical so common items like Medallion and Blight Stone work with this ability.
Thanks Sararizuzufaust. Works on allies using Black King Bar or Magic Immune. Use Shallow Grave to save or protect an ally who wants to use their teleport scroll to escape (can still be stunned). Casting Shallow Grave also improves Bad Juju's effect - may be worth it if you're especially ahead in a fight.
Shadow Wave is a great heal that goes through Black King Bar both on allies and enemies; spam it plenty to keep your team alive and hurt enemies around without fear. This is considered physical so common items like Medallion work with this item. It also flash-farms the lane giving you the necessary gold for key items.
Rely on Bad Juju to reduce the cooldown of your items and abilities - making Dazzle a menace with his active items and abilities. The Radius on it is quite large so don't be fearful you are not affecting enemies from afar.

Author's Item Notes

Core (Required, in order)

Glimmer Cape extends the survivability of your allies. Shallow Grave, Healing Wave and Glimmer Cape and ultimately save an ally from a very dire situation.

Core (Alternative, in Order)

Guardian Greaves is the next logical step for anyone with Arcane Boots and Mekansm; save on space and improve your two items into a better boots that can amplify your team fighting capabilities. It removes debuffs and improves regeneration at no mana cost, making it a great item overall.

Situation (only if needed)

For heroes that rely on physical damage like Juggernaut (and Omnislash), Clinkz and Riki, Ghost Scepter can be a cheap option to delay their ganks and make them waste their abilities that do no damage.
The value of Solar Crest comes from its movement speed and its dual usage depending on the situation: either to impart some of your armor to help an ally attack faster and survive physical damage OR to reduce an enemy's armor to utilize your physical damage or spells for further effect. The mana regen from Solar Crest is just enough to help you spam spells when farming or ganking.
Split the need for Mekansm and Pipe of Insight with other support heroes. Pipe of Insight is great throughout the game, but maybe unnecessary if Mekansm can do the trick.

Extension (choice, Any order)

Aeon Disk helps you get out of a jam where you are constantly being chain-stunned or destroyed by abilities like Faceless Void's ultimate or PA's massive critical strikes.
Force staff can be used either for yourself to get away or in combination with Shallow Grave (Shallow Grave then use force staff for your ally to get away with just an inch of his life left).
As you are a frail hero that needs to stay on the outer edge of fights, Aether Lens keeps you at a safe distance to help allies and avoid enemies.
Scythe of Vyse has its cooldown reduced thanks to Bad Juju, so not only are you able to continously refill your mana but it also has an incredibly low cooldown for Dazzle.

Other Items

Hand of Midas with Bad Juju means you can use this item a lot more than traditional heroes. That said, it is a greedy item and should seldom be considered in circumstances where the game will go long and you need a lot of items.
Lotus Orb provides the armor to give more survivability but also allows you dispel big stuns/slows or reflect back nuke damage on your teammates who keep getting targeted.