Build degli oggetti


Oggetti di partenza
Oggetti fondamentali

Support's Essentials
Offensive Optionals

Defensive Optionals
Updated: 1/16/2015



Build delle abilità


Schiavo dragone

2
4
5
7

Colonna di luce solare

1
8
9
10

Animo focoso

3
12
13
14

Lama della laguna

6
11
16

Albero dei talenti

+{s:value} danni

-{s:bonus_AbilityCooldown}s di ricarica per Schiavo dragone

+{s:value} punti salute

+{s:value} danni per Colonna di luce solare

special_bonus_unique_lina_supercharge_stacks

+{s:bonus_fiery_soul_attack_speed_bonus}/{s:bonus_fiery_soul_move_speed_bonus}% per istanza di Animo focoso

-{s:bonus_AbilityCooldown}s di ricarica per Lama della laguna

special_bonus_unique_lina_dragon_slave_crits


Note sulle abilità dell'autore


Your main nuke. The AoE extends 1225 units from you - far beyond your cast range - so you can use it to pick off fleeing heroes.
Your primary opener and disable. We usually max Dragon Slave first since its damage scales better, but maxing LSA by Level 8/9 allows for terrifying followups to your ally's stuns.
Turns Lina into a respectable right-clicker in the wake of a casting rotation. Use this to pepper down enemy heroes in preparation for a Laguna Blade, or to finish them after the fact.
Your signature move, used to burst down fragile carries or squishy supports. Use it sooner rather than later, but remember its steep mana cost! Your worst nightmare is trying to finish a casting combo, only to realize you're 10 mana off from Laguna's cost.

Note sugli oggetti dell'autore


Oggetti di partenza

Use these on trees to consume them and heal yourself. The heal is not interrupted by damage. Big trees heal just as much health as small trees, so there's no need to discriminate.
Smart opponents will try and damage you to remove the effect; use your long attack range and careful positioning to prevent this.
Provides a quick heal, though it's broken by damage. Use it to quickly heal yourself or your carry after surviving a gank attempt to maximize your time in lane. Alternatively, use it while juking to give you the last bit of health you need to survive.
One can never have too many branches. Builds later into a magic wand.
Don't leave the fountain without a courier! If someone has already bought a courier, grab a set of wards.

Oggetti fondamentali

Absolutely essential to ensure your spellcasting longevity. Even if you're full, keep an eye on your allies' mana bars and give them a fill when needed.
Always carry at least one of these. Always.
A stick will can let you regenerate enough to escape a fight with your life, or pick off a fleeing foe with one last spell. A good early pickup against spamming spellcasters like Zeus, Bristleback, or Batrider. Sometimes not worth upgrading to a wand, depending on your farm.
Your primary core item. Use its active to line up a Light Strike Array and burst down squishy targets. It has every stat you need at a relatively inexpensive cost.

Support's Essentials

Try and upgrade the flying courier as soon as you can. If you got an early first blood, grab boots instead.
Give one of these to your offlaners at the start of the game. Use yours to ward the safe lane's rune. Buy these out whenever possible. If you're strapped for cash, stack and nuke down some jungle camps.
Reveals invisible enemies (and wards) in its vicinity. Use this to counter and destroy enemy observer wards. Alternatively, use them as a defensive version of dust - place them in and around your engagement area to reveal incoming and fleeing stealth heroes.
A rarity in low-level pub games, but a good smoke gank can swing the game's momentum in your favour. You can also use it to dodge certain global abilities, such as Zeus's ultimate.
Use this to reveal pesky invisible heroes, or those with Shadowblades. Use the dust offensively to pick off heroes you catch out that would ordinarily flee under the cover of stealth. Throwing it out at random is a waste with its long cooldown.

Offensive Optionals

Practically a Bracer and Sage's Mask combined, making it a good alternative for a Bracer. You generally want at least one early-game mana regeneration item to wean yourself off clarities. An urn synergizes with Lina's solid ganking ability, though a Medallion would open up early Roshan attempts.
The offensive cousin of the Force Staff. It won't give you stats, but its mobility is far more flexible. Use it to pop in and out of position during teamfights or to speed your travel across the map.
A common, albeit expensive, late-game support item. In many games you won't be able to scrape together the gold for this unless you forgo warding entirely, but it's extremely powerful in ganks and teamfights.
If you're ahead and have a team with good negative armour abilities (Alchemist, Slardar, Vengeful Spirit, etc.) you can get this to help open an early Roshan kill.
Good if you went mid and are balling out of control because of it.
A situational late-game pickup to help mow down enemy cores with BKBs. Beyond that, not useful - it's Pure damage, so you'll blow up supports all the same without it. The added range will do little since you're usually opening with Eul's -> LSA.
A good pickup if your team is heavily reliant on magic damage.

Defensive Optionals

A must when teamfighting against lineups that include Queen of Pain, Zeus or other nukers.
Many ranged supports find themselves picking this up to give their carries a form of orbless lifesteal.
A good pickup if you're hard-pressed for gold. Gives you survivability and a useful team aura.
A common pickup on every support. Provides you several moments of near-invulnerability from rightclick carries, provided they don't have a diffusal blade.
If you're being targeted a lot, or if the enemy has some type of barrier skill (Tusk, Clockwerk) or an AoE you absolutely must avoid (Riki), a Force Staff is a common survivability/mobility pickup.
A good survivability/teamfight pickup, especially vs. lineups reliant on physical damage.
With nerfs to Mek's mana cost and buffs to Lina's offensive power, I've come to consider it an optional pickup.

Altri oggetti

A good first pickup from the sideshop, after the courier has been upgraded. The extra mobility lets you escape ganks and harass enemy players more safely.
If you've got a good momentum and find yourself ganking a lot, a naked Void Stone will help your early-game mana sustain.
Covers the squishiness that is ubiquitous to most support characters. Later upgrades into Drums of Endurance.
Once you hit level 3, your natural INT gain makes a Sage's Mask more valuable than Basilius. However, it does give armour and bonus damage, and can be built into a Vladmir's Aura.
If you want to be an instagibbing jerk, consider Aghanim's + Ethereal Blade instead.
While your nukes are great for AoE damage and picking off squishy supports, you don't have game-changing spells like Reverse Polarity or Ravage. Not to mention how utterly strained your mana pool would be with two back-to-back casting rotations.
While a Bloodstone almost guarantees you'll be able to maintain max stacks of Fiery Soul, it has a very expensive buildup.
You're not a carry, but your Fiery Soul-hasted right clicks can pack a powerful punch with a Crystalys.