Referencia de objetos


STARTING ITEMS
Early (Regen at Lotus Pool)

Core (Required, in order)
utility items

Situation (only if needed)
Extension (choice, Any order)

team betboom


Referencia de habilidades


Telequinesis

2
11
13
14

Rayo Atenuante

1
3
5
7

Supremacía arcana

4
8
9
10

Robo de Hechizo

6
12
18

Árbol de talentos

15
16
20
25

+{s:value} de daño por impacto para Telequinesis

-{s:value} % de reducción de daño para Rayo Atenuante

-{s:value} % de tiempo de recarga para los hechizos robados

+{s:value} s de duración de la elevación para Telequinesis

-{s:value} s de tiempo de recarga para Rayo Atenuante

-{s:value} s de tiempo de recarga para Telequinesis

+{s:value} de distancia de impacto para Telequinesis

+{s:value} % de amplificación para hechizos robados


Notas del autor sobre las habilidades


Dont forget that Telekinesis also slams the foe down, stunning nearby enemies. You can aim where the foe lands by pressing it again in another location. You can shift them closer to your allies or push them away to stun foes.
Fade Bolt reduces damage coming from enemies, so be sure to use it before team fights. It has an incredible range and should be used at the start of a fight to reduce all damage taken: 1. Blink/Force Staff onto an enemy 2. Use Telekinesis and land them near your team 3. Cast Fade Bolt to reduce dmg
Be sure to snag the ultimate ability from initators to counteract their initiation. Additionally, the duration to hold the stolen ability is very long, so you can cast it and steal another ability using the same ultimate: Spell Steal. Aghanims Scepter makes Rubick an insane caster.

Notas del autor sobre los objetos


STARTING ITEMS

Rely on Blood Grenade as your initiating or sequential slow on foes when going for a kill in-lane or throughout the ganking phase

Early (Regen at Lotus Pool)

Opt for Magic Stick early if the enemy spam a lot of spells or you’ll be in the lane significantly. Magic Wand can be bought as early as before Boots of Speed or as late as after your core Boots upgrade depending on how the enemy and their spell usage. Magic Wand can also be bought to make room for other items due to limited space.

Core (Required, in order)

Rubicks abilities have a low cooldown but incredibly high costs; making Arcane Boots an ideal choice. Tranquil Boots is also good if initiating a lot of ganks.
Aether Lens works great with a roaming Rubick who wants to initiate with his Telekinesis. Additionally, Aether Lens works on items and their range such as Blink Dagger and Force Staff. Make sure to disassemble your Arcane Boots later in the game to make Aether Lens
Blink Dagger is your initiation. Force Staff is to retreat or further chase. They offer Rubick the maneuverability he needs to roam and gank throughout the game. For fights, stay in the back and wait for a big spell to be cast before Blinking in immediately to steal it.
Aghs Shard makes your Telekensis snappier, more valuable for allies or against enemies and provides more circumstantial value overall.

Situation (only if needed)

Euls Scepter of Divinity gives you additional movement speed and a comfortable mana regeneration to avoid any issues as you stay on the field. The useful disable is also key to either keeping yourself alive or distancing yourself from a chasing foe who gets caught in the cyclone.
Aeon Disk helps you get out of a jam where you are constantly being chain-stunned or destroyed by abilities like Faceless Voids ultimate or PAs massive critical strikes.

Extension (choice, Any order)

The value of Force Staff is multiple. You can use it as a pseudo-blink if youre a support hero to get into position after initiation or to avoid an enemys initiation and jump in at the right time. It can be used to pull an ally away after being engaged or initiated on. This can force enemies to have to commit harder to a kill than they want to or bringing an ally closer to the safety of your teammates.
Glimmer Cape can be used both for you or for an ally to ensure they survive against targeted big spell abilities. The goal of Glimmer is to reduce the damage your ally is taking and to disconnect the enemy’s from targeting your ally for future attacks such as follow-ups after a stun.
Aghanims Scepter is an incredible tool that expands Rubicks combinations to also include enemies at a very low cooldown. Be wary that you cannot steal Tinkers Rearm ability.
Ethereal Blade is a great nuking component as an addition to your abilities. To add, it can also be used defensively to either disable physical carries from attacking or save an ally from being targeted by physical attacks.
For heroes who are dependent on their abilities to engage fights, Octarine Core is a great assistance, especially if you naturally build into it by having its components created earlier in the game.

Otros artículos

For heroes that rely on physical damage like Juggernaut (and Omnislash), Clinkz and Riki, Ghost Scepter can be a cheap option to delay their ganks and make them waste their abilities that do no damage.
Spirit Vessel is a great end-game item versus especially tanky heroes or those with a lot of health.
Pipe of Insight provides your team with better sustainability against tough magic casters and carries that can wipe your team up incredibly fast if theyre frail to magic types.
Tranquil Boots to help you position yourself in fights after you disassemble Arcane Boots to make Aether Lens.
Boots of Bearing makes initiating easier for you. Boots of Bearing should be used liberally to give your team incredible movement speed to engage the enemy after initiation or, if necessary, as an escape if you find you or your teammates are in trouble. Your Boots will recharge, so don’t worry about running out.
Pavise is a good intermediary item to provide additional protection for yourself or allies while also giving you incredible magic regeneration so you wont need to pick up regen or go back to base.