Item Build


Starting Items
Early

Core
Situational Early

Lategame
Situational

Utility
Other Significant Items

Best Neutral Items
https://builds.spectral.gg/



Ability Build


Wild Axes

11
13
14
16

Call of the Wild Hawk

Inner Beast

2
4
8
9

Primal Roar

6
12
18

Talent Tree

10
15
20
25

{s:bonus_magic_resist}% Inner Beast Magic Resist

+{s:bonus_damage_amp}% Wild Axes Damage Amp Per Stack

+{s:bonus_ms} Movespeed Aura to Beastmaster and his units

+{s:bonus_bonus_attack_speed} Inner Beast Attack Speed

+{s:bonus_boar_bonus_damage} Damage to Beastmaster and his units

+{s:bonus_hp} Max Health Aura to Beastmaster and his units

No Wild Axes Cooldown

-{s:bonus_AbilityCooldown}s Primal Roar Cooldown


Author's Ability Notes


Early fighting, map control, scouting and lane dominating tool. Level 4 Boars are also your first real powerspike because of their high damage and slow Boars can be used to zone out enemy supports early on, block or stack neutral camps. Hawks can be used for scouting and blocking camps
It's great pushing tool as well as early brawling tool. It works well with all your summons and pushing strats. It's also great in combination with Primal Roar since it allowes to burst enemy targets down
Wild Axes is pretty much useless still early on (compared to others), but it can be useful later on to quickly kill creepwaves or burst down stunned enemies. You can also use it to stack and farm neutrals (especially ancients)
It's the longest reliable stun in the game that also pierces Spell Immunity. It's your only teamfight spell, but it's also one of the most powerful ones. Altho it works better for getting pickoffs before getting objectives or forcing a fight with enemy team. Early on it may be used to kill your lane opponent (usually enemy carry) and burst him down with your summons
+{s:bonus_boar_bonus_damage} Damage to Beastmaster and his units : While 500 HP is still a lot, Boars are way too powerful at any stage of the game. In combination with Vladmir's offering this talent makes them way too scary and powerful to fight against

Author's Item Notes


Early

~7-8 min

Core

~15-18 min
Blink Dagger helps a lot with initiation, but it is also useful as escape tool. Both of these purposes allow Beastmaster to play agressively around the map

Situational Early

Cheap early stats to increase your tankiness for early fighting

Lategame

Good addition to all the auras theme. It's not only buffs your teammates, but also debuffs enemies with negative armor effectively increasing your damage output. It also works great while split pushing since negative armor aura works on buildings as well
Split pushing tool. You can purchase it somewhat early (after Necronomicon) to just fly around the map and apply pressure or get it later if you can't successfully fight with your team yet

Situational

Natural upgrade to Medallion. Great stats as well as offensive capabilities: you can debuff your enemy for a quick kill or buff another core on your team
Natural upgrade to Shadow Blade. It's also good against tanky enemy heroes who rely on their passives and can survive your focus because of that (Timbersaw, Bristleback, Huskar)
~13 min

Utility

rmor and damage boost for our summons. It works well with all the auras theme for your team, but it also significantly increases your damage output early on, buffing your boars
Against summons or as natural Vanguard upgrade

Other Significant Items

Good solution for snowballing when you had a great start