Item Build


Starting Items
Early

Core
Situational Early

Utility
Lategame

Situational
Other Significant Items

Best Neutral Items
https://builds.spectral.gg/



Ability Build


Spear of Mars

1
3
5
7

God's Rebuke

2
4
8
9

Bulwark

11
13
14
16

Arena Of Blood

6
12
18

+{s:bonus_radius} God's Rebuke Distance

10

special_bonus_unique_mars_dauntless_hpregen

-{s:bonus_AbilityCooldown}s God's Rebuke Cooldown

15

+{s:bonus_damage} Spear Of Mars Damage

-{s:bonus_AbilityCooldown}s Arena Of Blood Cooldown

20

+{s:bonus_stun_duration}s Spear of Mars Stun

God's Rebuke +{s:bonus_crit_mult}% Crit

Arena Of Blood Grants Team +{s:value} HP Regen

25

Talent Tree


Author's Ability Notes


Your both nuke and enemy repositioning spell. It's already a good spell by itself, but it is also what enables Mars as a support. Things to note: - If you fail to pin your target, it will be facing you afterwards - It allowes you to see invisible units and ives vision - Only gets targets to the front, it won't catch a hero standing right near your model
Another spell to mess with enemy positioning, but also a nuke and a farming spell. Tips: - It can interrupt forced movement, including your own spear - You can proc all attack modifiers, but cooldown based ones (bash, maelstrom) won't proc more than once - It attacks targets from left to right, so with basher the most right target has higher chance to be bashed - Damage pierces BKB
Your main spell for tower diving and early brawling. It gets only better with levels and items, so it's not worth maxing it early on. Tips: - Reduces only PHYSICAL ATTACK DAMAGE and attack damage like abilities (Monkey King's Q), but not from Swashbuckle - Block works as usual: doesn't stack, blocks after armor
Your great teamfighting spell and synergy enabler for everything you have. Use it to catch your enemies and control their positioning to then later kill them with Spear+Rebuke Tips: - Doesn't pierce spell immutiny - There may be multiple arenas - Mars and teammates can get in and out freely - It's possible to get out with instant movement (blink) or manipulation with Z axis (Toss+Force Staff, Pounce...)
It can be very strong and make you and your team hard to take down. It may work great in lategame scenarios or just while pushing enemy highground in general

Author's Item Notes


Early

Cheap flat mobility bonus, to be upgraded into drum later

Core

ALTERNATIVE: Drum of Endurance, Vladimir's Offering

Situational Early

Main mana sustain item. Enables Mars as a farming hero between fights, but also allowes him to fight more often considering his manapool
ALTERNATIVE: Arcane Boots
ALTERNATIVES: Eul's Scepter of Divinity, Vladimir's Offering

Utility

Buffs your whole team, but also makes you way more tanky (because of lifesteal and God's Rebuke interaction) ALTERNATIVES: Eul's Scepter of Divinity, Drum of Endurance

Situational

Cheap and efficient damage/farm solution for Mars. Good for agressive games when you're way ahead
Status resistance, tankiness and instant heal from God's Rebuke
For cases when you tank a lot or as a desperation move

Other Significant Items

If you feel like you have a lot of money, you can go for Atos. It's great item for Mars stats wise (a lot of strength and massive manapool increase) and relatively cheap, so it's affordable even for a support Mars