Item Build

starting items

Early (Buy regen if low)
Core (Required, in order)

Utility Items
Situation (only if needed)

Extension (choice, Any order)

Ability Build

Searing Chains


Sleight of Fist


Flame Guard


Fire Remnant


Talent Tree


+{s:value} Damage

+{s:value} Flame Guard Absorption

+{s:value} Flame Guard DPS

+{s:value}s Searing Chains


+{s:value} Sleight of Fist Hero Damage

{s:value} Sleight of Fist Charges

-{s:value} Remnant Charge Restore Time

Author's Ability Notes

Though the scaling is weak, this ability has a an immobilizer that does function with Sleight of Fist: 1. Activate Sleight of Fist on enemies' who are isolated (away from creeps) 2. Follow-up with Searing Chains right as you are dealing the damage. It'll take practice, but this is essential.
Similar to Juggernaut's Omnislash ultimate, this ability applies any and all attack modifiers to its attack. You cannot be touched while you use this ability. 1. Use Fire Remnant as an escape during early-game 2. Follow-up with Sleight of Fist and Searing Chains combo 3. Use Flame Guard to chase
Flame Guard is a great pseudo-Black King Bar as it negates the damage from nukers and nullifies the partial usefulness of stun abilities. It scales incredibly well and furthers your ability to farm through its immolation effect. Use Flame Guard and Fire Remnant to stay on top of enemies and kill.
While the damage is weak, it has an infinite range when used (not casted, but used). You can change lanes constantly to keep up farm, avoid ganks or even go back to base to heal momentarily then back mid-fight. Activating abilities also works during flight. The speed of which you cast Fire Remant (to late use) is dependent on your movement speed, so if you're slowed - the remnant will move slowly too.

Author's Item Notes

starting items

Plant a tree with iron branch to consume with tangos to increase your regeneration - especially useful in the mid-lane where you want to save starting items to afford early game items like bottle or boots of speed.

Core (Required, in order)

For Ember Spirit, being unable to escape with Fire Remnant is a big deal. Black King Bar ensures some level of safety from silences or slows and permits you to escape.
Daedalus is the pinnacle item to Ember Spirit to transition from early-game ganker to late-game dominance in damage. The Daedalus affects each unit you hit with Sleight of Fight; making the damage extreme, but the risk relatively low given the SoF's range.

Utility Items

Combined with either Sleight of Fist or Fire Remnant, you can use Town Portal Scroll to safely escape or return quickly: 1. Activate Sleight of Fist and immediately use TP to escape enemies chasing you. 2. Place a Fire Remnant to your current or preferred location, then teleport to base and return.

Situation (only if needed)

Blink Dagger means you can use your Remnants to retreat and your Blink Dagger to initiate: 1. Place a Remnant away from your target so you can flee if in trouble 2. Blink near your target and cast Sleight of Fist 3. Follow-up with Searing Chains as you are casting Sleight of Fist to entrap them 4. Attack them or re-position until Sleight of Fist is up again to re-engage (5. Use Remnant to escape if trouble ensues)
Eul's Scepter provides not only movement speed but more importantly, a dispel to get you out of silences and slows that can prevent you from escaping. Build if necessary.
Desolator immediatley splashes all targets with reduced armor, allowing for your main carry to follow-through or even yourself with the next Sleight of Fist.
Good damage, good mana and health regeneration, works perfectly with Sleight of Fist. It transforms your small physical damage ability to an increased nuke. This is also your way to flash-farm lanes with Sleight of Fist and push for late-game value items.

Extension (choice, Any order)

An early Boots of Travel means Ember Spirit can easily teleport back to base and back with use of his Remnants. Defend towers or split-push and return back to his original location with Remnants. Essentially, these boots will mitigate lost time resuming farming; leading to faster end-game items.
Your Fire Remnant damage is a big deal and being able to do it from afar, away from Ward vision and at a more rapid pace makes your fights easier to engage.
If you're getting disabled hard, Linken's Sphere can be useful to prevent stuns and disables while the stats help with your Sleight of Fist. Linken's will block a stun, allowing you to escape when split-pushing. Especially useful for heroes such as Windranger and her Shackleshot.
Octarine Core reduces the cooldown of your abilities, allowing you to be more active in fights, recharge your Fire Remnants and follow-through with Searing Chains.