Item Build


Starting Items
Early Game

mid game
late game

situational


Ability Build


Paralyzing Cask

1
4
8
9

Voodoo Restoration

11
13
14
16

Maledict

2
3
5
7

Death Ward

6
12
18

Talent Tree

10
15
20
25

+{s:value} Damage

+{s:value} Armor

+{s:value} Cask Bounces

+{s:value} Maledict AoE

+{s:value} Death Ward Attack Range

+{s:value}% Maledict Burst Damage

+{s:value}% Max Health Voodoo Restoration

+{s:value} Death Ward Damage