Item Build


Starting Items
Early Game

Core Items
Situational Items



Ability Build


Meat Hook

2
3
5
7

Rot

1
4
8
9

Flesh Heap

10
12
13
14

Dismember

6
11
16

Talent Tree

+{s:value} Armor

{s:value}% Rot Slow

+{s:value}% Spell Lifesteal

+{s:bonus_damage} Meat Hook Damage

+{s:bonus_AbilityChannelTime}s Dismember Duration

-{s:bonus_AbilityCooldown}s Meat Hook Cooldown

{s:bonus_dismember_damage}x Dismember Damage/Heal

{s:bonus_flesh_heap_strength_buff_amount}x Flesh Heap Stack Str and Damage Block bonuses