Item Build


Starting Items
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Early (Buy regen if low)
Core (Required, in order)

utility items
Situation (only if needed)

Extension (choice, Any order)


Ability Build


Searing Chains

4
12
13
14

Sleight of Fist

2
8
9
10

Flame Guard

1
3
5
7

Fire Remnant

6
16
18

Talent Tree

11
15
20
25

+{s:value} Damage

+{s:value} Flame Guard Absorption

+{s:value} Flame Guard DPS

+{s:value}s Searing Chains

special_bonus_unique_ember_spirit_7

+{s:value} Sleight of Fist Hero Damage

{s:value} Sleight of Fist Charges

-{s:value} Remnant Charge Restore Time


Author's Ability Notes


Though the scaling is weak, this ability has a an immobilizer that does function with Sleight of Fist: 1. Activate Sleight of Fist on enemies' who are isolated (away from creeps) 2. Follow-up with Searing Chains right as you are dealing the damage. It'll take practice, but this is essential.
Similar to Juggernaut's Omnislash ultimate, this ability applies any and all attack modifiers to its attack. You cannot be touched while you use this ability. 1. Use Fire Remnant as an escape during early-game 2. Follow-up with Sleight of Fist and Searing Chains combo 3. Use Flame Guard to chase
Flame Guard is a great pseudo-Black King Bar as it negates the damage from nukers and nullifies the partial usefulness of stun abilities. It scales incredibly well and furthers your ability to farm through its immolation effect. Use Flame Guard and Fire Remnant to stay on top of enemies and kill.
While the damage is weak, it has an infinite range when used (not casted, but used). You can change lanes constantly to keep up farm, avoid ganks or even go back to base to heal momentarily then back mid-fight. Activating abilities also works during flight. The speed of which you cast Fire Remant (to late use) is dependent on your movement speed, so if you're slowed - the remnant will move slowly too.

Author's Item Notes


Starting Items

Plant a tree with iron branch to consume with tangos to increase your regeneration - especially useful in the mid-lane where you want to save starting items to afford early game items like bottle or boots of speed.

Core (Required, in order)

The extra damage and effect that Maelstrom has with your Sleight of Fist provides a lot of value for this item both for early-game ganks as well as farming.
For Ember Spirit, being unable to escape with Fire Remnant is a big deal. Black King Bar ensures some level of safety from silences or slows and permits you to escape.
Your Fire Remnant damage is a big deal and being able to do it from afar, away from Ward vision and at a more rapid pace makes your fights easier to engage.

utility items

Combined with either Sleight of Fist or Fire Remnant, you can use Town Portal Scroll to safely escape or return quickly: 1. Activate Sleight of Fist and immediately use TP to escape enemies chasing you. 2. Place a Fire Remnant to your current or preferred location, then teleport to base and return.

Situation (only if needed)

Blink Dagger means you can use your Remnants to retreat and your Blink Dagger to initiate: 1. Place a Remnant away from your target so you can flee if in trouble 2. Blink near your target and cast Sleight of Fist 3. Follow-up with Searing Chains as you are casting Sleight of Fist to entrap them 4. Attack them or re-position until Sleight of Fist is up again to re-engage (5. Use Remnant to escape if trouble ensues)
Eul's Scepter provides not only movement speed but more importantly, a dispel to get you out of silences and slows that can prevent you from escaping. Build if necessary.
If you're getting disabled hard, Linken's Sphere can be useful to prevent stuns and disables while the stats help with your Sleight of Fist. Linken's will block a stun, allowing you to escape when split-pushing. Especially useful for heroes such as Windranger and her Shackleshot.

Extension (choice, Any order)

An early Boots of Travel means Ember Spirit can easily teleport back to base and back with use of his Remnants. Defend towers or split-push and return back to his original location with Remnants. Essentially, these boots will mitigate lost time resuming farming; leading to faster end-game items.
With Sleight Fist, you can get in position to cast the perfect Shiva's Guard without putting yourself in necessary danger.

Other Items

Augment your farming and transition to the late-game with Mjollnir. Not only will your Sleight of Fist proc. the chain lightning effect, but your Flame Guard mixed with the Static Shield is a nice output of damage to nearby foes.
Octarine Core reduces the cooldown of your abilities, allowing you to be more active in fights, recharge your Fire Remnants and follow-through with Searing Chains.
Use Veil of Discord to amplify your damage with Flame Guard and Searing Chains. 1. Use Sleight of Fist to get near enough an enemy to cast Searing Chains 2. Follow-through with Veil of Discord and Fire Remnant 3. Use Flame Guard to finish them off
This is your farming tool - use this item to farm up lanes as you can freely teleport to any lane with your Remnants and Boots of Travel. Radiance allows you to farm quickly for other items. Try to avoid fighting UNTIL you have other more powerful items alongside Radiance.
Combined with Flame Guard, Blade Mail absorbs a good amount of damage that would have otherwise killed Ember Spirit. Pick this up versus especially aggressive (but frail heroes) such as Sniper, Clinkz, etc.
For a magic-variant of Ember Spirit, Spirit Vessel capitalizes on your ganks and kills while also providing more direct % scalable damage to your opponents, making taking them down much easier.
Daedalus is the pinnacle item to Ember Spirit to transition from early-game ganker to late-game dominance in damage. The Daedalus affects each unit you hit with Sleight of Fight; making the damage extreme, but the risk relatively low given the SoF's range.