Item Build


Starting Items
Early Game

Core Items
End Game

Situational


Ability Build


Stifling Dagger

2
3
7
9

Phantom Strike

1
5
8
10

Blur

4
12
13
14

Coup de Grace

6
11
16

Talent Tree

+{s:bonus_duration}s Phantom Strike Duration

-{s:value}s Stifling Dagger Cooldown

+{s:value}% Blur Evasion

+{s:bonus_AbilityCastRange} Phantom Strike Cast Range

+{s:bonus_attack_factor}% Stifling Dagger Damage

+{s:bonus_bonus_attack_speed} Phantom Strike Attack Speed

+{s:value}% Coup de Grace chance

Triple Strike Stifling Dagger