
this is your damage skill
you accumulate damage from your insanely big festeration and burst them with maledict
this skill is undispellable
its pretty hard to hit so time it with them basic attacking you

your bread and butter
it heals you, so use if you took damage or is taking damage

stuns, eh i dont really care
i dont level early to keep some mana, this skill is expensive

only good if enemy doesnt have much stun or to force enemy to go stun you
pure damage and stacks with maledict
op against tankers
you dont really need level 2 and 3

reduces mana used by 25% (only for vodoo restoration)

op to make enemy easier to hit and possibly hit more than 1 enemy

op shit

you dont need death ward

i honestly dont know how this works lol
Starting Items (mango for mana regen)
good with maledict early
also slows enemy by a bit
use if enemy is PA, BB, or the sort that spams spell
if not, keep it below 10 or build to wand immedietly before using
Early Game
gives mana very early on
in urgent situations, also can be used to regen health
move faster so you can go in and out
armor is op, mana is also op
you get health back and damage enemy in the process
mid game
health regen from festeration and q
your initiate item, best to use with friends :0
good area damage, if enemy is weak or you can focus on damage instead of survivability
typically good early game
also gives survivability from spell lifesteal and evasion
core items
slow and adds damage
does what veil does but better and lingers
op lifesteal item from festeration and radiance
dispel and heal for mana and health
use like manta
Situational, pick until inv is full
Magic resistance, mana regen, adds health, and its cheap!
aura item and makes you very tanky against spells
anti initiate, just so you can be ready to turn on w and cast maledict
not recommended most of the time, good if evemy have a lot of target spells
contradicts with eternal shroud and pipe so you mainly use on friend
selfish item, good because you stack heals from W and bloodstone if youre low
adds tons of health
not recommended, pipe is better overall
only good if youre getting stun locked and initiated (with pierce spell immunity exception)
good early item but not recommended, since my point of using this wd build is being targeted
VERY situational, another stun or self save
good with radiance
Lockdown, good for heroes that can blink with skill and also forces them to dispel the silence + damage
when not dispelled, you can deal the damage accumulated from voodoo restoration and the accumulating damage from maledict
the damage is applied when the silence dissapears
survivability for both your health and mana
adds mana usage reduction
if youre winning, buy this or radiance, depending on the enemy
this item is op to pick off
use this on enemy hitter lol
not recommended but why not
Luxury
lifesteal item, also damage item
essense shift (puck e) but gives you free R in slower atk speed
if you play with team this might be a super good item to buy mid game
not important but pretty good for all stats and scaring enemy
extra strength means more health
Support dedicated items
magic res, invis and magic barrier
castable while r
movement speed, atk speed and armor (only when cast on ally) + barrier
Other Items
reduce basic atk dmg, if you want to aura maybe buy..?
mana regen if your friends need
early health points and mana points
your most early mana regen that makes you op
use to give certain areas true sight
usually id use to make safezones (near turrets, you cant play too far though)
vision, suggested to put randomly to avoid being destroyed by enemy
mana regen super early if you need
mana cost reduction and spell amp
spell amp 6% and some stats
op if you get
with kaya, you can use w nonstop
magic resistance and redirects damaged friend (by spell) to you, percentage
if you need mana buy this
mana regen that enables you to farm with w
best status item, but wd dont need agi so...
funny item that enables you to heal, if there are no spellcasters
good early, run fast like sonic
makes you almost as fast sonic
always keep atleast 1 in inventory (suggested to always have 2)