Schemat przedmiotów


starting items
EEarly (Regen at Lotus Pool)

Core (Required, in order)
Utility Items

Situation (only if needed)
Extension (choice, Any order)

team betboom


Schemat umiejętności


Fortune's End

1
11
13
14

Fate's Edict

4
8
9
10

Purifying Flames

2
3
5
7

False Promise

6
12
18

Talent Tree

15
16
20
25

+{s:bonus_maximum_purge_duration}s Fortune's End Duration

+{s:bonus_bonus_armor} Armor False Promise

special_bonus_unique_oracle_damage_per_purge

-{s:value} s czasu oczekiwania na Purifying Flames

-{s:bonus_AbilityCooldown} s czasu oczekiwania na False Promise

+{s:value}% obrażeń od Purifying Flames zadawanych wrogom

Natychmiastowe Fortune's End

+{s:bonus_duration}s False Promise Duration


Uwagi autora o umiejętnościach


Fortunes End is both your initiating ability on foes (due to its immobilization) as well as a way to purge Purifying Flames heal on enemies. Offensive Combo: [Purifying Flames + Purifying Flames + Fortunes End (no channeling)] - Consecutive damage before purging the heal with Fortunes End. Fortunes End cannot be disjointed by enemies. It dispels disables like Silencer or Slow.
Defensive Combo: [Fates Edict] - Use it to disable an enemys physical attack. Also good to block an enemys spell on a fleeing ally if Fates Edict casted on an ally. Healing Combo: [Fates Edict + Purifying Flames + Purifying Flames] - This will let you heal your ally without them taking any initial damage.
For enemies, spam Purifying Flames to then follow-up with Fortunes End to purge the heal. String as many as you can before purging as your range is very good for Fortunes End. For your allies, cast Fates Edict on them to negate the damage and keep the regen. Rely on Purifying Flames to help last-hit ranged creeps when laning or to generally farm. Use this ability to farm, ferry over clarities regularly.
Use False Promise either just as a fight starts or to save an ally. Remember: all heals double after False Promise. So use all your abilities/items that can heal your invulnerable target as soon as possible! This ability is incredibly powerful when used right and taken advantage.
When massive team-fights are starting to occur or simply to force high-ground advantages, pop Rain of Destiny to reduce the sustainability of the enemy team but also to increase your own teams sustainability.

Uwagi autora o przedmiotach


starting items

Iron Branch can be placed on the ground to then be consumed by your tangos for additional healing.

EEarly (Regen at Lotus Pool)

Opt for Magic Stick early if the enemy spam a lot of spells or you’ll be in the lane significantly. Magic Wand can be bought as early as before Boots of Speed or as late as after your core Boots upgrade depending on how the enemy and their spell usage. Magic Wand can also be bought to make room for other items due to limited space.

Core (Required, in order)

Arcane Boots is most importantly used to give you the necessary mana to heavy use your spells and abilities. Consider disassembling them (right-click on the item and select disassemble) if youre building towards major items like Aether Lens or other. This will hasten your timing in reaching those items which should preserve your mana-pool sufficiently from there on.
Aether Lens to allow Oracle to both save allies or impede enemies with his Fortunes End or Fates Edict makes Aether Lens incredibly valuable at any point of the game. All of Oracles abilities work with Aether Lens, increasing their range. Dont forget to disassemble Arcane Boots to make Aether Lens.
Glimmer Cape can work in conjunction with your ultimate or in your own defense; the situation is varied but given Oracles Versatility, it can work in a varied ways.

Situation (only if needed)

Ghost Scepter in combination with your Fates Edict, lets you essentially be invulnerable while casting spells. Depending if youre leading the charge (get Ghost Scepter) or in the back assisting, Ghost Scepter may situationally be proved useful.
Your heal is amplified when combined with your ultimate ability.
Euls Scepter of Divinity makes that floating sluggish Oracle into a slightly faster slug. The main interest of Euls Scepter is its purge: Offensive Combo: [Purifying Flames + Fortunes End (no channeling) + Purifying Flames + Euls + Purifying Flames + Fortunes End (no channeling).
Aeon Disk helps you get out of a jam where you are constantly being chain-stunned or destroyed by abilities like Faceless Voids ultimate or PAs massive critical strikes.

Extension (choice, Any order)

Aghanims Shard turns your offensive Purifying Flames into just straight damage as it lows their regen but they take massive damage on top of your Rain of Destiny. Take advantage of the healing amplification to overcome your opponents with your own regen and heals.
Force Staff is due to the situation of Oracle. You want to neither be in the front of fights, but you also want to be near or around to pop your heals, channel abilities, etc. Exchange Euls Scepter of Divinity for Force Staff if you get caught out a lot or the team is a very mobile one.
Blink Dagger allows you to stay massively away from fights and from enemy vision. When the time comes to save your ally, you can then Blink in to immediately cast False Promise without interruption or fear of dying before being able to save your ally.
Solar Crest is an overall decent item on Oracle who excels in his traditional attacks, but can also use this item to work alongside a full-channeled Fortunes End or Fates Edict; making the enemy disabled or immobile and taking large amounts of damage thanks to the armour reduction.
Aghs Scepter makes life easier. You essentially can cast Fates Edict without having to worry if you're blocking the right damage, disabling the right enemy or ally, etc.

team betboom

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Inne przedmioty

Spirit Vessel capitalizes on your early ganking prowlness to then be able to dish out strong scaling damage to high health heroes. Your heal is amplified when combined with your ultimate ability.
Pipe of Insight provides your team with better sustainability against tough magic casters and carries that can wipe your team up incredibly fast if theyre frail to magic types.
After disassembling your Arcane Boots to make Aether Lens, build Tranquil Boots: its cheap, it allows you to stay out of fights until you have to heal/save allies or disable a key enemy.
Ethereal Blade is a great nuking component as an addition to your abilities. To add, it can also be used defensively to either disable physical carries from attacking or save an ally from being targeted by physical attacks.
Boots of Bearing makes initiating easier for you. Boots of Bearing should be used liberally to give your team incredible movement speed to engage the enemy after initiation or, if necessary, as an escape if you find you or your teammates are in trouble. Your Boots will recharge, so don’t worry about running out.
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Pavise is a good intermediary item to provide additional protection for yourself or allies while also giving you incredible magic regeneration so you wont need to pick up regen or go back to base.