Item Build


starting items
Early game

Core items
Situational items

Extension items

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Ability Build


Quas

2
3
6
7
11

Wex

5
8
9
12
13
14
18

Exort

1
4
16

+{s:bonus_damage_per_second} Ice Wall DPS

10

-{s:bonus_AbilityCooldown}s Tornado Cooldown

+{s:bonus_bonus_attack_speed} Alacrity Damage/Speed

-{s:bonus_AbilityCooldown}s Cold Snap Cooldown

15

+{s:bonus_meteor_count} Chaos Meteors

20

special_bonus_unique_invoker_forged_spirit_armor_reduction

Radial Deafening Blast

25

{s:bonus_move_speed_per_instance}x Quas/Wex/Exort Active Bonuses

Talent Tree



Author's Item Notes


Early game

Urn of Shadows helps proc. Cold Snap even if the enemy is too far away from you.
Spirit Vessel capitalizes on your early ganking prowlness to then be able to dish out strong scaling damage to high health heroes. Procs. Cold Snap as well on each iteration of damage.

Core items

Aghs Shard plays into further disrupting your opponents and keeping them within reach for your team. The added effect of your EMP comming from your Aghs keeps foes displaced, burned increasingly and up for finishing off for you and your team.
Aghanims Scepter improves your Sun Strike to hit all enemies globally. Works great in combination with an initiating ability like Black Hole, Ravage or Chronosphere and pierces BKB since it is not a targeted ability.

Situational items

Initiate onto enemies with your combo with Blink Dagger. Traditionally if Invoker gets to jump on foes, he can effectively kill them before they can react.
Extra movement speed and regeneration lets you keep yourself on the move, but also with enough mana to keep casting! Cast it for: 1. EMP 2. Ice Wall 3. Sun Strike 4. Chaos Meteor Its a great way to extend disables throughout.
The value of Lotus Orb is both its stats in mana and armor but also the ability to dispel slows and silences that would be keeping you down. Furthermore, the ability to cast back big nuking abilities to your enemies has tremendous value, especially against stuns or ultimate damaging abilities.

Extension items

Force Staff is your pseudo-Blink Dagger for better survivability and intelligence. It is an overall good item and lets Invoker sift in and out of battles.
Black King Bar is essential if you catch yourself consistently being interrupted or silenced. Generally, Invoker wants to maintain his range and distance from enemies, making Black King Bar only necessary when seriously targeted.
Boots of Bearing makes initiating easier for you. Boots of Bearing should be used liberally to give your team incredible movement speed to engage the enemy after initiation or, if necessary, as an escape if you find you or your teammates are in trouble. Your Boots will recharge, so don’t worry about running out.
With so many abilities at the fingertip of Invoker, Refresher Orb naturally means you can pop all those abilities again.

Other Items

Octarine Core is an incredible item to work with Invoker who has an innumerable amount of abilities to not only sap life; but also needs cooldown reduction. If you can swing it; get it. Otherwise Aghanims Scepter and other Extension Items work out just fine for a versatile Invoker.
Aeon Disk helps you get out of a jam where you are constantly being chain-stunned or destroyed by abilities like Faceless Voids ultimate or PAs massive critical strikes.
Shiva's Guard is a great defensive item to increase your armor while also staving off strong physical carries wtih your nuke aura. Against tanky enemies, this item is also recommended to reduce their sustainability through regeneration or lifesteal.
The value of Solar Crest comes from its movement speed and its dual usage depending on the situation: either to impart some of your armor to help an ally attack faster and survive physical damage OR to reduce an enemys armor to utilize your physical damage or spells for further effect. The mana regen from Solar Crest is just enough to help you spam spells when farming or ganking.
Iron Branch can be placed on the ground to then be consumed by your tangos for additional healing.
Ethereal Blade is a great nuking component as an addition to your abilities. To add, it can also be used defensively to either disable physical carries from attacking or save an ally from being targeted by physical attacks.