Workshop Guidelines - Hero Resources - Ancient Apparition

Creating items for Ancient Apparition
Below you'll find technical information necessary to create a valid item for Ancient Apparition.


Ancient Apparition bio

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Model and texture files

Use the hero model to see your item in context. Download Ancient Apparition model

Item slots and their budgets

Ancient Apparition's Head
  • LoD0 Triangle Limit: 3000
  • LoD1 Triangle Limit: 1200
  • Texture Size: 512H x 512W
Shoulders
  • LoD0 Triangle Limit: 3500
  • LoD1 Triangle Limit: 1400
  • Texture Size: 512H x 512W
Arms
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 512W
Tail
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 800
  • Texture Size: 256H x 256W