Creating items for Warlock
Below you'll find technical information necessary to create a valid item for Warlock.


Warlock bio

As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

Model and texture files

Use the hero model to see your item in context. Download Warlock model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 3000
  • LoD1 Triangle Limit: 1200
  • Texture Size: 256H x 512W
Shoulders
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 512W
Arms
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
Back (Robe)
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 800
  • Texture Size: 256H x 512W
Weapon
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 800
  • Texture Size: 512H x 512W
  • This model should primarily be bound to the bone: staff
Weapon Offhand
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 800
  • Texture Size: 256H x 512W
  • This model should primarily be bound to the bone: urn
Belt
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Golem (Ultimate)
  • LoD0 Triangle Limit: 6500
  • LoD1 Triangle Limit: 3500
  • Texture Size: 512H x 1024W