Creating items for Juggernaut
Below you'll find technical information necessary to create a valid item for Juggernaut.


Juggernaut bio

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Model and texture files

Use the hero model to see your item in context. Download Juggernaut model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 3000
  • LoD1 Triangle Limit: 1200
  • Texture Size: 512H x 512W
Arms
  • LoD0 Triangle Limit: 1500
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Back
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 800
  • Texture Size: 256H x 256W
Weapon
  • LoD0 Triangle Limit: 2500
  • LoD1 Triangle Limit: 1000
  • Texture Size: 256H x 256W
  • This model should primarily be bound to the bone: sword_1
Legs
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 800
  • Texture Size: 512H x 512W
Ability 2 (Healing Ward)
  • LoD0 Triangle Limit: 4000
  • LoD1 Triangle Limit: 2000
  • Texture Size: 256H x 256W