Terrorblade là một con quỷ săn mồi sống ngoài vòng pháp luật mà ngay cả những con quỷ khác cũng phải nể sợ hắn. Hắn ăn cắp đồ của Chúa quỷ (Demon Lords) và đã bị tống giam ở Foulfell, thật vậy, ngay cả địa ngục cũng có địa ngục. Ở nơi này, lũ quỷ bị giam cầm phải nhìn vào tấm gương sự thật, phản ánh chính linh hồn xấu xa của chúng, khiến chúng đau đớn cùng cực. Thế nhưng không những không cảm thấy đau khổ, Terrorblade còn chế ngự được chính linh hồn tồi tệ nhất của mình và sử dụng nó để trốn thoát khỏi Foulfell, gieo rắc nỗi khiếp đảm xuống vạn vật.
Reflection - Terrorblade tạo ra ảo ảnh của những kẻ địch xung quanh, tấn công bản thể và làm chậm tốc độ chạy của chúng.
Conjure Image - Triệu hồi ngay lập tức một phân thân giống hệt bản thể.
Metamorphosis - Hấp thu bóng tối vào cơ thể, Terrorblade trở thành một con quỷ với khả năng tấn công tầm xa đồng thời gia tăng sát thương trên đòn đánh.
Sunder - Chỉ định một tướng địch hoặc đồng minh, trao đổi máu của bản thân với họ.
The Fractal Horns of Inner Abysm - Vật phẩm Arcana
Mua trong dịp lễ hội Tân Xuân để nhận vật phẩm này với chất lượng 'Exalted'
Deep in the hell of Hell, Terrorblade lay bound behind fractal walls, sentenced to an eternity of twisted contemplation. He stared long into the reflection of his own worst self. And long did his worst self stare into him. Now they rise together, a single entity more powerful than ever before....

When equipped, this item grants these custom upgrades to Terrorblade:
Several new animations - Altered voice - New base skin & model with special ambient effects - New Hero icon, portrait, loadout pose & minimap icon - New spell effects and icons - Socketed with a gem that tints the coloring of Terrorblade and all of his abilities - Custom death effect for Terrorblade's victims - Custom death and respawn music
Arcana ra mắt ngày 6 tháng 2
Mới có trong bản cập nhật này
Random Ability Draft
Trade the organized chaos of Dota 2 for a taste of pure bedlam! Unlocked at level 5, in this mode each player is randomly assigned a hero, and each hero's abilities are placed into a pool. Players then take turns choosing which abilities their hero will bring into battle. Behold the majesty of a Pouncing Pudge, witness Axe fumbling with Psi Blades, and experience the terror of Illusory Orb Magnus.
Cập nhật chế độ chơi 6.80

  • You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick
  • All Pick selection time increased from 60 to 75
  • All Pick pre-creep time reduced from 90 to 75

  • Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
  • Roshan upgrade rate increased by 20%
  • Roshan bounty rescaled from 105-600 to 150-400


  • Night vision reduced from 1400 to 800
  • Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
    Max power is still reached after 5 seconds
  • Unstable Concoction no longer continues to get stronger while it is in the air

Ancient Apparition
  • Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30
  • Ice Vortex duration increased from 12 to 16
  • Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value

  • Mana Void radius increased from 300 to 450
  • Added AoE targeting cursor for Mana Void

  • Base HP regen increased from 2 to 3
  • Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
  • Berserker's Call cooldown rescaled from 10 to 16/14/12/10

  • Attack animation time improved from 0.5 to 0.3

  • Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
  • Call of the Wild Boar duration reduced from 70/80/90 to 60
  • Call of the Wild no longer destroys previous summons on cast

  • Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
  • Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies

  • Primal Split cooldown reduced from 180/160/140 to 140/120/100

  • Base damage reduced by 4

  • Can no longer leave the map boundaries [?]
    This also affects all other heroes with free pathing, such as Spectre, Batrider, etc
  • Spin Web no longer provides 200 vision
  • Free pathing is now removed when enemies have vision over you [?]
    For example, if you are revealed by Dust and the enemy has vision over you, you will not be able to run into the trees

Centaur Warrunner
  • Stampede cooldown reduced from 120/90/60 to 90/75/60

  • Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3

Crystal Maiden
  • Base intelligence reduced by 3

Dark Seer
  • Ion Shell cooldown reduced from 10 to 9

  • Weave duration increased from 20 to 24

Death Prophet
  • Exorcism cooldown increased from 100 to 115
  • Silence AoE increased from 350 to 425

Dragon Knight
  • Dragon Tail cooldown rescaled from 9 to 12/11/10/9

Drow Ranger
  • Reworked Silence [?]
    Silences all enemy units in a target area.
    Range: 900
    Radius 300
    Duration: 3/4/5/6
    CD: 13
    Manacost: 90

    Releases a wave that silences and does a minor non-interrupting knockback.

    AoE: 250
    Distance: 900
    Silence Duration: 3/4/5/6
    Knockback Distance: inversely proportional to travel range, 350 at closest, 0 at 900
    Knockback Duration: 0.2
    CD: 13
    Manacost: 90

Earth Spirit
  • Stone Remnant recharge timer increased from 25 to 35
  • Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
  • Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
  • Boulder Smash damage rescaled from 100/150/200/250 to 125
  • Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
  • Boulder Smash radius from 225 to 200
  • Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
  • Geomagnetic Grip now kills trees along the path of a dragged allied hero
  • Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
  • Fixed being able to cast Geomagnetic Grip on magic immune allies
  • Fixed Boulder Smash being able to target Magic Immune units
  • Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll

  • Base movement speed increased from 300 to 310
  • Strength gain increased from 2.5 to 2.9

  • Base armor reduced by 1

  • Black Hole AoE increased from 375 to 400
  • Black Hole cast range increased from 250 to 275

Faceless Void
  • Chronosphere cooldown reduced from 120/110/100 to 120/100/80
  • You now have 1000 movement speed and phase while you are in Chronosphere
  • Timewalk manacost reduced from 120 to 90

  • Burning Spear duration increased from 7 to 8
  • Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
  • Inner Vitality cast range increased from 450 to 550

  • Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
  • Forge Spirits attack range reduced from 300->900 to 300->690
  • EMP burn increased from 100->400 to 100->550
  • EMP delay from 3.7->2 to 2.6
  • Alacrity manacost reduced from 75 to 45
  • Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30

  • Ice Path damage rescaled from 25/50/75/100 to 50
  • Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
  • Dual Breath burn and slow duration increased from 4 to 5 seconds
  • Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
  • Dual Breath damage interval improved from every 1 second to every 0.5 seconds
  • Dual Breath Attack Speed slow increased from -20 to -30
  • Removed initial impact damage from Dual Breath [?]
    Total damage on Dual Breath is now rescaled from 90/180/270/360 to 80/180/280/380

  • Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21

Keeper of the Light
  • Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3

Legion Commander
  • Moment of Courage now only procs one extra lifesteal attack [?]
    It would previously sometimes cause multiple extra lifesteal attacks per proc
  • Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
  • Moment of Courage cooldown reduced from 1.2 to 0.9

  • Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
  • Lightning Storm damage from 80/145/205/265 to 80/140/200/260
  • Lightning Storm cooldown reduced from 5.5 to 4
  • Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120

  • Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
  • Fiery Soul duration increased from 7 to 9
  • Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%

  • Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target

Lone Druid
  • Spirit Bear's Entangle is no longer an Orb Effect

  • Wolves Fade Time decreased from 3 to 1.7
  • Level 3 Lycan Wolves now have Invisibility
  • Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen

  • Base intelligence increased by 2

  • Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5

  • Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
  • Divided We Stand now passively reduces your revive timer by 10%/20%/30%

  • You can now cast and attack while in Waveform

Nature's Prophet
  • Wrath of Nature manacost increased from 150/200/250 to 175/225/275

  • Death Pulse now hits units in Fog of War

Night Stalker
  • Crippling Fear's night miss chance increased from 40 to 50%

Nyx Assassin
  • Cast Range on Impale now matches the travel range [?]
    This has no impact on the length or the area the Impale covers

Ogre Magi
  • Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]
    You can always cast this spell. If you have only 100 mana remaining, the spell costs 60 mana.

Omni Knight
  • Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]
    This is how long the debuff lasts on enemies after they leave the AoE. By default Auras are 0.5 seconds.

Outworld Devourer
  • Astral Imprisonment cast range reduced from 550 to 500

Phantom Assassin
  • Invisible heroes now trigger Blur
  • Blur delay reduced from 1.5 to 0.75

  • Fire Spirits Attack Speed slow reduced from 150 to 80/100/120/140
  • Fire Spirits can now be cast during Icarus Dive
  • Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75
  • Icarus Dive is now interrupted if you are stunned during it

Queen of Pain
  • Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40

  • Base HP regen increased from 0.75 to 1.5

Sand King
  • Sand Storm radius rescaled from 275/325/375/525 to 525

Shadow Demon
  • Shadow Poison max effective stacks increased from 4 to 5

Shadow Shaman
  • Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
  • Mass Serpent Wards can no longer trap Roshan

  • Global Silence cooldown reduced from 140 to 130

Skywrath Mage
  • Mystic Flare damage increased from 600/900/1200 to 600/1000/1400

  • Bash damage increased from 40/50/60/70 to 40/60/80/100

  • Pounce damage reduced from 70/140/210/280 to 60/120/180/240
  • Shadow Dance cooldown reduced from 65 to 60

  • Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Spirit Breaker
  • You now gain vision over your target while you are casting Netherstrike

Storm Spirit
  • Base movement speed reduced from 295 to 290

  • Base armor increased by 3
  • Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14

  • Sunder cooldown reduced from 160/110/60 to 120/80/40
  • Sunder is no longer partially blocked by Magic Immunity
  • Reflection cast range increased from 250 to 275

  • Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450
  • Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40

  • Base strength reduced from 25 to 22

  • Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count

Treant Protector
  • Overgrowth AoE increased from 625 to 675
  • Nature's Guise cast range increased from 300 to 600

Troll Warlord
  • Fervor max stacks rescaled from 2/3/4/5 to 4
  • Fervor attack speed per stack rescaled from 20 to 16/22/28/34

  • Secondary units hit by the Snowball now take the same impact as the primary unit [?]
    Damage increased from 40/80/120/160 to 80/120/160/200 and stun increased from 0.25/.5/.75/1 to 0.5/.75/1/1.25 seconds
  • Removed 50% threshold mechanic from Walrus Punch
  • Walrus Punch base crit increased from 3x to 3.5x

  • Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6

Vengeful Spirit
  • Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6

  • Base damage reduced by 5
  • Base HP regen reduced from 0.75 to the default 0.25

  • Base movement speed reduced by 5
  • Grave Chill manacost rescaled from 70/80/90/100 to 100
  • Familiars are now properly magic immune [?]
    They were previously 96% magic resistant and immune to most stuns

  • Upheaval max duration increased from 12 to 16

  • Focus Fire manacost reduced from 200/300/400 to 150
  • Focus Fire no longer has a cast animation

Witch Doctor
  • Maledict AoE increased from 150 to 165
  • Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
  • Paralyzing Casks can now bounce to units in Fog of War

Wraith King
  • Reincarnation slow increased from 50 to 75%
  • Reincarnation slow duration increased from 4 to 5

  • Arc Lightning cast range increased from 700 to 850


Animal Courier
  • Ground Courier bounty per player reduced from 175 to 150 [?]
    Flying Courier bounty is still 175

Arcane Boots
  • Manacost increased by 10

Battle Fury
  • Cleave AoE increased from 225 to 250

Blink Dagger
  • Blink no longer has a manacost [?]
    It previously had a manacost of 75

  • Can now be used on your allies by holding down the Control key [?]
    This can only be used to regenerate allies, not transfer Runes

Diffusal Blade
  • Agility bonus increased from 22/26 to 25/30

Drums of Endurance
  • Number of charges increased from 4 to 5
  • Recipe cost increased from 800 to 875

Eul's Scepter of Divinity
  • Cyclone cooldown reduced from 25 to 23

Force Staff
  • Force travel speed is reduced [?]
    It now takes 0.4 seconds instead of 0.3 to move the full distance.

Iron Branch
  • Gold cost reduced from 53 to 50

Mask of Madness
  • Lifesteal increased from 17% to 20%

  • Changed the area type that is used when Static Charge hit units [?]
    It no longer uses a cone to determine the valid targets, but an AoE of the same distance instead (900)

  • Necronomicon units bounty increased from 100/125/150 to 100/150/200
  • Necronomicon units armor reduced from 6/8/10 to 4
  • Necronomicon cooldown increased from 80 to 95

Observer Ward
  • Can be targeted on allies to transfer one charge

  • Attack damage bonus increased from 60 to 65

Refresher Orb
  • Recipe cost reduced from 1875 to 1800

Ring of Aquila
  • Agility bonus increased from 6 to 9

Rod of Atos
  • HP bonus increased from 325 to 350

Sange and Yasha
  • Sange and Yasha slow duration increased from 4 to 5 seconds
  • Sange and Yasha slow increased from 30 to 32%

Sentry Ward
  • Can be targeted on allies to transfer one charge

Shadow Amulet
  • Fade delay improved from 1.8 to 1.5
  • Can now be used on allies [?]
    Has a 600 cast range. Goes into cooldown for 10 seconds when used on allies.

Shiva's Guard
  • Arctic Blast range increased from 719 to 900
  • Arctic Blast speed increased from 300 to 350

Smoke of Deceit
  • Duration decreased from 40 to 35

Teleport Scrolls
  • Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5
  • Max targeting range increased from 525 to 575 [?]
    This is how far you can teleport to from a Tower

Tranquil Boots
  • Movement speed increased from 85 to 90
  • HP Regen increased from 10 to 12 [?]
    Both of these are while Tranquil Boots is not disabled

Veil of Discord
  • Strength/Agility/Damage bonus increased from 3 to 6