Creating items for Windranger
		
		Below you'll find technical information necessary to create a valid item for Windranger. 
		
				
			
Windranger bio
			
			
			The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind.  Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction.  In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village.  In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills.  Now, after many years of training, Windranger fires her arrows true to their targets.  She moves with blinding speed, as if hastened by a wind ever at her back.  With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.			
 
			
Model and texture files
			
			
Item slots and their budgets
			
            
                
                    
                                                                        
                        Head
                                                                            
                                                        - LoD0 Triangle Limit: 3000                            
 - LoD1 Triangle Limit: 1200                            
 - Texture Size: 512H x 512W
                                                                                    
 
                                                                        
                        Shoulders
                                                                            
                                                        - LoD0 Triangle Limit: 3000                            
 - LoD1 Triangle Limit: 1200                            
 - Texture Size: 512H x 512W
                                                                                    
 
                                                                        
                        Back
                                                                            
                                                        - LoD0 Triangle Limit: 2500                            
 - LoD1 Triangle Limit: 1000                            
 - Texture Size: 512H x 512W
                                                                                    
 
                                                                        
                        Weapon
                                                                            
                                                        - LoD0 Triangle Limit: 2500                            
 - LoD1 Triangle Limit: 1000                            
 - Texture Size: 256H x 256W
                                                        
 - This model should primarily be bound to the bone: bow_1                            
 
                                                                        
                        Weapon Offhand
                                                                            
                                                        - LoD0 Triangle Limit: 1500                            
 - LoD1 Triangle Limit: 600                            
 - Texture Size: 256H x 256W