Creating items for Death Prophet
Below you'll find technical information necessary to create a valid item for Death Prophet.


Death Prophet bio

Krobelus was a Death Prophet--which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity--why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.

Model and texture files

Use the hero model to see your item in context. Download Death Prophet model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 800
  • LoD1 Triangle Limit: 400
  • Texture Size: 256H x 256W
Armor
  • LoD0 Triangle Limit: 1350
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 512W
Scarf (Belt)
  • LoD0 Triangle Limit: 500
  • LoD1 Triangle Limit: 350
  • Texture Size: 128H x 256W
  • Try to copy the scarf/belt mesh weighting from Valve's hero reference file to ensure correct behavior of the default cloth simulation.
Skirt (Legs)
  • LoD0 Triangle Limit: 900
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 512W
  • The Skirt (Legs) slot now includes an option for custom skirt shreds that will use the default scrolling settings. Leave the shred/vortex section blank in the submission tool if you are not providing this. Valve can add the default skirt shreds if needed. Try to copy the skirt and shred weighting from Valve's hero reference file to ensure correct behavior of the default cloth simulation.
Misc
  • LoD0 Triangle Limit: 150
  • LoD1 Triangle Limit: 150
  • Texture Size: 64H x 256W
  • MISC SLOT CHANGE: Custom skirt shreds are now included in the Skirt/Legs slot. The Misc slot is now for submitting other items.
Exorcism Ghosts (Ultimate)
  • LoD0 Triangle Limit: 600
  • LoD1 Triangle Limit: 450
  • Texture Size: 256H x 256W