Creating items for Disruptor
Below you'll find technical information necessary to create a valid item for Disruptor.


Disruptor bio

High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.

Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

Model and texture files

Use the hero model to see your item in context. Download Disruptor model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
Shoulders
  • LoD0 Triangle Limit: 250
  • LoD1 Triangle Limit: 150
  • Texture Size: 128H x 256W
Arms
  • LoD0 Triangle Limit: 350
  • LoD1 Triangle Limit: 200
  • Texture Size: 128H x 256W
Back
  • LoD0 Triangle Limit: 1050
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
Weapon
  • LoD0 Triangle Limit: 400
  • LoD1 Triangle Limit: 200
  • Texture Size: 128H x 256W
  • This model should primarily be bound to the bone: _1
Legs (Mount)
  • LoD0 Triangle Limit: 4000
  • LoD1 Triangle Limit: 2000
  • Texture Size: 512H x 512W