Creating items for Earth Spirit
Below you'll find technical information necessary to create a valid item for Earth Spirit.


Earth Spirit bio

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.

What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Model and texture files

Use the hero model to see your item in context. Download Earth Spirit model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 400
  • LoD1 Triangle Limit: 300
  • Texture Size: 256H x 256W
Neck
  • LoD0 Triangle Limit: 400
  • LoD1 Triangle Limit: 300
  • Texture Size: 256H x 256W
Arms
  • LoD0 Triangle Limit: 900
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
Weapon
  • LoD0 Triangle Limit: 550
  • LoD1 Triangle Limit: 300
  • Texture Size: 256H x 256W
  • All weapon meshes must match the orientation of the default staff, completely separated in the middle of the staff and skinned to the two separate staff joints, LwrWeapon0_JNT and UprWeapon0_JNT
Belt
  • LoD0 Triangle Limit: 1700
  • LoD1 Triangle Limit: 1400
  • Texture Size: 256H x 256W
Stone Summons (Ability 4)
  • LoD0 Triangle Limit: 3000
  • LoD1 Triangle Limit: 3000
  • Texture Size: 512H x 512W
  • Each Stone Summons, up to 7 total, must be submitted separately. They all must use the same vmat and must be skinned to a joint called root.