Creating items for Enchantress
Below you'll find technical information necessary to create a valid item for Enchantress.


Enchantress bio

Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.

Model and texture files

Use the hero model to see your item in context. Download Enchantress model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 1400
  • LoD1 Triangle Limit: 700
  • Texture Size: 256H x 256W
Neck
  • LoD0 Triangle Limit: 200
  • LoD1 Triangle Limit: 150
  • Texture Size: 128H x 256W
Arms
  • LoD0 Triangle Limit: 400
  • LoD1 Triangle Limit: 200
  • Texture Size: 128H x 256W
Weapon
  • LoD0 Triangle Limit: 700
  • LoD1 Triangle Limit: 350
  • Texture Size: 256H x 256W
  • To support custom weapon swap, your weapon model must be at origin and match the orientation and scale of the reference weapon model.
  • This model should primarily be bound to the bone: Staff4_0
Belt
  • LoD0 Triangle Limit: 400
  • LoD1 Triangle Limit: 350
  • Texture Size: 256H x 256W