Workshop Guidelines - Hero Resources - Outworld Devourer

Creating items for Outworld Devourer
Below you'll find technical information necessary to create a valid item for Outworld Devourer.


Outworld Devourer bio

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

Model and texture files

Use the hero model to see your item in context. Download Outworld Devourer model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
Back (Wings)
  • LoD0 Triangle Limit: 750
  • LoD1 Triangle Limit: 450
  • Texture Size: 512H x 256W
Weapon
  • LoD0 Triangle Limit: 700
  • LoD1 Triangle Limit: 450
  • Texture Size: 256H x 256W
  • This model should primarily be bound to the bone: RWeapon
Armor
  • LoD0 Triangle Limit: 1400
  • LoD1 Triangle Limit: 650
  • Texture Size: 256H x 256W