Creating items for Tidehunter
Below you'll find technical information necessary to create a valid item for Tidehunter.


Tidehunter bio

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Model and texture files

Use the hero model to see your item in context. Download Tidehunter model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 700
  • LoD1 Triangle Limit: 400
  • Texture Size: 256H x 256W
Arms
  • LoD0 Triangle Limit: 400
  • LoD1 Triangle Limit: 300
  • Texture Size: 256H x 256W
Back
  • LoD0 Triangle Limit: 700
  • LoD1 Triangle Limit: 400
  • Texture Size: 128H x 256W
Weapon
  • LoD0 Triangle Limit: 600
  • LoD1 Triangle Limit: 400
  • Texture Size: 128H x 256W
  • This model should primarily be bound to the bone: hook_2
Weapon Offhand
  • LoD0 Triangle Limit: 450
  • LoD1 Triangle Limit: 350
  • Texture Size: 128H x 256W
  • This model should primarily be bound to the bone: fish_R0C0
Belt
  • LoD0 Triangle Limit: 550
  • LoD1 Triangle Limit: 400
  • Texture Size: 128H x 256W
Taunt
Please read the Animation Guidelines to learn more about adding Taunts to heroes. (Coming soon)