Creating items for Witch Doctor
Below you'll find technical information necessary to create a valid item for Witch Doctor.


Witch Doctor bio

A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.

Model and texture files

Use the hero model to see your item in context. Download Witch Doctor model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
Shoulders
  • LoD0 Triangle Limit: 950
  • LoD1 Triangle Limit: 450
  • Texture Size: 256H x 256W
Back
  • LoD0 Triangle Limit: 400
  • LoD1 Triangle Limit: 300
  • Texture Size: 128H x 256W
Weapon
  • LoD0 Triangle Limit: 1400
  • LoD1 Triangle Limit: 750
  • Texture Size: 256H x 256W
  • This model should primarily be bound to the bone: staff_1
Belt
  • LoD0 Triangle Limit: 350
  • LoD1 Triangle Limit: 250
  • Texture Size: 128H x 256W
Ward (Summon)
  • LoD0 Triangle Limit: 3000
  • LoD1 Triangle Limit: 2000
  • Texture Size: 256H x 256W