Workshop Guidelines - Hero Resources - Centaur Warrunner

Creating items for Centaur Warrunner
Below you'll find technical information necessary to create a valid item for Centaur Warrunner.


Centaur Warrunner bio

It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.

Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Model and texture files

Use the hero model to see your item in context. Download Centaur Warrunner model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
Shoulders
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Arms
  • LoD0 Triangle Limit: 800
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Back (Shields)
  • LoD0 Triangle Limit: 800
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Weapon
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
  • This model should primarily be bound to the bone: LWeapon_1
Belt
  • LoD0 Triangle Limit: 800
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
Tail
  • LoD0 Triangle Limit: 500
  • LoD1 Triangle Limit: 300
  • Texture Size: 128H x 256W