Creating items for Spectre
Below you'll find technical information necessary to create a valid item for Spectre.


Spectre bio

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Model and texture files

Use the hero model to see your item in context. Download Spectre model

Item slots and their budgets

Head
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 550
  • Texture Size: 256H x 256W
Shoulders
  • LoD0 Triangle Limit: 2000
  • LoD1 Triangle Limit: 1250
  • Texture Size: 256H x 512W
Weapon
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 500
  • Texture Size: 256H x 256W
  • This model should primarily be bound to the bone: wrist_R
Belt
  • LoD0 Triangle Limit: 1100
  • LoD1 Triangle Limit: 800
  • Texture Size: 256H x 256W
Misc
  • LoD0 Triangle Limit: 500
  • LoD1 Triangle Limit: 300
  • Texture Size: 256H x 256W