Creating items for Undying
Below you'll find technical information necessary to create a valid item for Undying.

Undying bio

How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Model and texture files

Use the hero model to see your item in context. Download Undying model

Item slots and their budgets

  • LoD0 Triangle Limit: 3000
  • LoD1 Triangle Limit: 1200
  • Texture Size: 512H x 512W
  • LoD0 Triangle Limit: 1500
  • LoD1 Triangle Limit: 600
  • Texture Size: 256H x 256W
  • The bracer is now its own slot separate from the armor.
  • LoD0 Triangle Limit: 4000
  • LoD1 Triangle Limit: 1600
  • Texture Size: 512H x 512W
  • The armor slot now includes the belt.
Flesh Golem (Ability 4)
  • LoD0 Triangle Limit: 6000
  • LoD1 Triangle Limit: 3700
  • Texture Size: 512H x 1024W
  • To support cloth simulation and animation layering, Flesh Golems can only use Valve's default skeleton, joint positions and animations. There is no option to create custom animations or skeletons. Golem cast and attack animations may not play correctly in-game through the workshop tool but you will be able to preview more animations in the Preview Model page using the animation drop-down list. If you chose to skin your mesh to Valve's cloth joints, you won't see cloth simulation in the workshop tool. Valve will add cloth and full in-game animations if the item ships. If your Golem model displays skulls, excessive blood, exposed bones or entrails, you may need to submit a separate, low-violence version. The default low-violence Golem model is included in the Undying workshop .zip file for your reference. This ability model has a bone limit exception to use 62 bones to match Valve's default Golem skeleton.