Shadow Fiend earns a frightful new look in Dota 2, ready as ever to let you turn the souls of the fallen against your enemies. Teach your foes the meaning of dread as you raze their forces to the ground. See them cower as your very presence eats away the defenses of those who dare come near. Feel your power and threat grow as you claim more and more souls, until at last you release your hoard in a terrifying explosion. All shall fear the Shadow Fiend, or be made into fuel for his victory.
Shadowraze - Use skillful precision to cause the ground to erupt in demonic power beneath your enemy.
Necromastery - Claim the soul of your enemy with every kill, increasing your damage with each soul taken.
Presence of The Dark Lord - Enemies cower in fear in your presence, reducing their armor.
Requiem of Souls - Release the souls of the fallen in a scouring explosion of fearsome power.
Demon Eater
Purchase by OCTOBER 31st to receive an 'EXALTED' quality on this item
Shadow Fiend has long collected the souls of his enemies. As is the case with any collector, some prizes have stood above others, to be sought out at any cost. However, there are certain souls that should not be tried, and forces so dark and filled with rage that no being could hope to contain them. Thus did Shadow Fiend learn the price, and gift, that comes with stealing the souls of demons, and he was changed evermore.
When equipped, this item grants
these custom upgrades to Shadow Fiend
- New base skin & models with special ambient effects

- Several New Animations

- Altered Voice

- New Hero icon, portrait, loadout pose & minimap icon

- New spell effects and icons for all his abilities

- New sound effects

- Special Raze status effect that displays over Shadow Fiend when
  the same enemy is Razed multiple times

- Socketed with a gem that tracks the number
  of Heroes hit by a "Triple Raze"

- Unique attack effects

- Custom loadout pedestal
Arcana available
with this update

Treasure of the Forged Fury

Unleash your inner fury with new sets for Mirana, Naga Siren, Magnus, and more. And if you're really lucky, you might find the adorable Lil Nova courier hiding inside!

Courier Morph

Do you have an awesome courier but always play carry? Are you tired of owning a courier that nobody ever sees? Everyone's couriers can be seen now. Now, no matter who buys the courier, when the courier delivers items to you, it will temporarily morph into the courier you have equipped.

Fantasy Season Two

If your fantasies involve driving your enemies before you, racking up win streaks, and achieving total world domination, then this is the fantasy sport for you. Choose the pro players that you want to represent your team, and then sit back and earn points based on how those players perform in tournaments. New features include an exclusive teleport effect item that lets you show off past Fantasy Season successes, as well as a new web interface that allows you to access your Fantasy Team whenever you'd like. Come join the fun.

Fight Recap

You've just witnessed the best fight you've ever seen. A whirling storm of blood, fire, and magic that now leaves you blinking at the screen. Normally great battles leave only their fading images in your mind. But now you'll be able to peek beneath the hood for yourself, and dissect the stats that make those fights great. Use Fight Recap to study the statistics behind your favorite battles.

Map Change

It is a momentous day in the world of Dota, the likes of which have not been seen for ages, for now it is proven that even the land itself is not above being modified. Along with an assortment of other changes, it's moving day for Roshan. Though don't worry, he hasn't gone far. His pit now looks out upon the river from a different angle, and nearby paths have been rerouted around his legendary den. Though his location may have changed, you can count on him defending his territory with the same murderous energies. These changes, along with many more, can be found throughout the battlefield.

New Bounty Rune

The birth of a rune is no minor event. Forged of the most fundamental magic, this new update will unleash a rune never before seen in the world of Dota. Imbued with gold and experience, the Bounty Rune will serve to enhance your wealth and to speed the accumulation of abilities. Additionally, runes now spawn two at a time, with one at each end of the river. One of the runes will always be a Bounty Rune. Earn your bounty if you can!

Crimson Guard

To meet new threats, one must seek out new defenses. Originally forged during the chaos of New Bloom to defend against the dreaded Year Beast, the Crimson Guard is now ready to join the ancient war. Suit up in this armor, and you'll be ready to rally your forces and lead the charge against the enemy.

Reworked: Bloodseeker

As if an eyeless seeker of blood isn't frightening enough, perhaps Bloodseeker's changes will push him over the top. Along with a host of other changes, Bloodbath has been replaced by the new ability Blood Rite. You can now baptize an area in the Blood of the Twins, to show that they are always watching.

Phantom Lancer

Phantom Lancer, too, has been reworked. Along with changes to his Juxtapose ability, he has earned a pair of new abilities: Doppelganger, which will help him dodge immediate danger and confuse enemies with illusions, and Phantom Rush, which allows Phantom Lancer and his illusions to swarm his foes.
6.82 Change Log


  • Fountain area is now at a higher elevation level
  • Fountain vision increased from 1400 to 1800
  • Fountain attack range increased from 1100 to 1200
  • Fountain True Sight increased from 900 to 1200

  • Reworked terrain surrounding the Roshan area
  • Reworked terrain around the Dire bottom lane
  • Reworked terrain below the Top Radiant Tier 1 Tower
  • Reworked the area to the left of the bottom Dire Tier 2 Tower
  • Moved Dire bottom Tier 2 Tower back very slightly
  • Added an alternate path to the north of the bottom lane Side Shop
  • Added an alternate path to the right of the bottom Dire Tier 1 Tower
  • Added a new ward spot near the bottom Dire Tier 2 Tower
  • Added a new ward spot near the top Radiant Tier 2 Tower
  • Added a new ward spot between Roshan and the Dire bottom lane
  • Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
  • Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower

  • Added a Bounty Rune [?]
    Grants 50 XP +5/Min and 50 gold +2/Min.
    Can be bottled.
  • Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
  • Runes are replaced every two minutes if they are not picked up

  • Denied creeps now give less experience [?]
    50% experience, instead of a constant 36 per unit
    Example: Initial creep wave from 144 XP to 113 XP if the creeps are denied
  • First Blood bonus gold decreased from 200 to 150

  • Reworked the bonus area of effect XP

  • Reworked bonus area of effect Gold and Streak ending

  • Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
  • Tier 2 Tower's armor increased from 20 to 25
  • Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

  • In Captain's Mode, the 3rd ban phase order is swapped

  • Reworked how All Pick works in Ranked Matchmaking

  • Aegis duration decreased from 6 minutes to 5
  • Roshan's Slam area of effect increased from 250 to 350
  • Roshan's Slam damage increases by 20 every 4 minutes

  • Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
  • Hellbear Smasher Attack Time increased from 1.35 to 1.55
  • Hellbear Attack Time increased from 1.35 to 1.5
  • Centaur Conqueror Attack Time improved from 1.65 to 1.5
  • Centaur Courser Attack Time improved from 1.35 to 1.3
  • Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
  • Satyr Banisher HP increased from 240 to 300
  • Satyr Banisher movement speed increased from 300 to 330
  • Satyr Banisher attack range reduced from 600 to 300
  • Satyr Banisher Base Attack Time improved from 1.8 to 1.7
  • Satyr Banisher's Purge cast range increased from 200 to 350
  • Wildwing Ripper's Toughness Aura now works on Siege units

  • Fixed some rare edge cases with pathing malfunctioning

  • The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil

  • The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow

  • Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow


  • Mist Coil mana cost rescaled from 75 to 50/60/70/80

  • Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7

  • Base strength increased from 20 to 22

  • Counter Helix chance to activate increased from 17% to 20%
  • Culling Blade no longer ignores Linken's Sphere

  • Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare

  • Flaming Lasso cooldown increased from 90/70/50 to 90/75/60

  • Wild Axes damage type from Composite to Physical
  • Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
  • Primal Roar side knockback radius increased from 250 to 300
  • Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
  • Primal Roar push distance increased from 240 to 300
  • Primal Roar side push duration increased from 0.4 to 0.6

  • Removed from Captain's Mode
  • Base movement speed from 300 to 290

  • Reworked Bloodrage

  • Replaced Blood Bath with a new active ability, Blood Rite

  • Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
  • Thirst now shows a debuff and a visible effect to the enemy when they are revealed
  • Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
    Thirst scales linearly with HP, meaning it gradually provides the bonus from 0 at 100% health to full bonus at 1% health
    Previously it provided full bonus at 50% and nothing above it.
    Thirst bonuses are independent from the vision granted at 30% HP.
  • Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

  • Rupture no longer deals initial damage
  • Rupture duration increased from 7/8/9 to 12
  • Rupture cooldown reduced from 70/60/50 to 60

  • Shuriken Toss now bounces to all Tracked units within a 900 range

  • Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds

  • Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]
    Still has a max of 2/4/6/8 Webs total.
  • Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
  • Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
  • Spin Web phasing and speed bonuses now work on Spiderlings
  • Spin Webs are now selectable and have an ability to destroy themselves
  • Spin Web can now be cast from anywhere as long as the new web touches another
  • Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees

  • Stampede mana cost increased from 80 to 100

  • Phantasm Illusion duration increased from 24 to 34

  • Penitence duration rebalanced from 7 to 5/6/7/8
  • Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
  • Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
  • Penitence cast range increased from 600 to 800
  • Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
  • Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)

  • Searing Arrows is no longer an Attack Modifier

  • Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?]
    It previously triggered on Neutral Creeps but didn't travel to them

  • Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?]
    Still lasts 10 seconds on Neutral Creeps.
  • Freezing Field explosion radius increased from 230 to 250

  • Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

  • Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75

  • Exorcism cooldown increased from 115 to 135

  • Doom now requires Aghanim's Scepter to disable passives
  • Doom ability cast point increased from 0.3 to 0.5

  • Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

  • Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.

  • Boulder Smash unit targeting now only selects units
  • Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]
    The cooldown for Boulder Smash will not reset unless a unit is struck.

  • Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
  • Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
  • Geomagnetic Grip pull speed on allies reduced from 1000 to 600

  • Stone Remnant drop range reduced from 1400 to 1100
  • Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
  • Fixed Stone Remnants not appearing in fog of war

  • Magnetize search radius increased from 300 to 400
  • Magnetized Stone Remnants disappear after 8 seconds instead of 5

  • Fissure no longer has unit targeting
  • Fissure is no longer blocked by Linken's Sphere

  • Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
  • Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
  • Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%

  • Base movement speed increased from 310 to 315

  • Midnight Pulse cooldown increased from 25 to 35
  • Black Hole max damage rebalanced from 60/100/140 to 50/100/150
  • Black Hole max damage area of effect increased from 150 to 200
  • Black Hole min damage rebalanced from 30/50/70 to 25/50/75
  • Black Hole min damage area of effect reduced from 500 to 400
  • Black Hole mana cost rebalanced from 250/350/450 to 275/350/425

  • Chronosphere area of effect reduced from 450 to 425
  • Chronosphere flying vision area reduced from 1000 to 425
  • Chronosphere no longer disables passives
  • Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration

  • Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500

  • Inner Vitality cooldown reduced from 25 to 25/22/19/16
  • Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
  • Life Break cooldown reduced from 45/30/15 to 12
  • Life Break damage reduced from 50% to 35% [?]
    Aghanim's Scepter is still 65%
  • Life Break self damage rebalanced from 40/35/30% to 35%
  • Life Break slow duration rebalanced from 5 to 4/5/6
  • Lifebreak slow rebalanced from 50% to 40/50/60%

  • Tornado flying vision area reduced from 1200 to 600
  • Tornado damage from 2*Wex+Quas to 3*Wex

  • Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%

  • The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
  • Blade Fury cooldown from 30/27/24/21 to 30/26/22/18

  • Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
  • Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
  • Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
  • Blinding Light knockback distance from 250 to 400

  • X Marks The Spot cooldown from 13 to 14/13/12/11

  • Enabled in Captain's Mode
  • Duel no longer disables passives
  • Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
  • Press The Attack mana cost from 80/90/100/110 to 110

  • Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
  • Pulse Nova activation cost reduced from 110 to 70/90/110

  • Ice Armor now slows ranged heroes for the full amount (instead of half)

  • Light Strike Array cast range increased from 600 to 625
  • Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2

  • Earth Spike damage increased from 60/130/200/260 to 80/140/200/260

  • Spirit Bear now has 300 mana
  • Spirit Bear using Hand of Midas now grants the XP to Lone Druid

  • Shapeshift no longer grants 1.5 Base Attack Time
  • Shapeshift cooldown increased from 100/70/40 to 120/90/60
  • Shapeshift speed increased from 522 to 650
  • Shapeshift now has a 1.5 seconds transformation time

  • Empower is no longer removed by Spell Immunity
  • Empower mana cost rebalanced from 40 to 30/40/50/60

  • Mana Shield damage absorption rate increased from 50% to 60%
  • Mystic Snake outgoing speed increased from 633 to 800
  • Mystic Snake return speed reduced from 833 to 800
  • Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65

  • Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in

  • Leap speed reduced from 2000 to 1600
  • Leap distance rebalanced from 630/720/780/870 to 600/700/800/900

  • Nature's Call Treant magic resistance reduced from 20% to 0%

  • Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds

  • Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
  • Darkness duration increased from 25/50/80 to 40/60/80

  • Base HP regeneration increased from 0.25 to 2.5
  • Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
  • 2x Multicast chance increased from 25/40/50 to 40/50/60%
  • Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)

  • Base armor increased by 1
  • Purification damage area of effect increased from 240 to 260

  • Essence Aura chance to activate increased from 10/20/30/40% to 40%
  • Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
  • Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain

  • Blur minimap hide now has the opposite effect, and is active when no enemies are near

  • Removed from Captain's Mode
  • Agility gain reduced from 4.2 to 3.0
  • Base Agility increased from 23 to 29
  • Base Strength increased from 18 to 21
  • Reworked Phantom Lancer:

    • Spirit Lance: unchanged

    • Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy

    • Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions

    • Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions

  • Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.

  • Turn Rate improved from 0.5 to 0.7

  • Dream Coil no longer ignores invisible units or Illusions
  • Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
  • Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5

  • Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them

  • Base Attack Time improved from 1.7 to 1.6
  • Removed unit targeting from Sonic Wave
  • Sonic Wave final area of effect increased from 300 to 450

  • Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]
    Max is still 160/230/300/370
  • Static Link no longer ignores Linken's Sphere
  • Static Link mana cost from 20/30/40/50 to 50
  • Eye of the Storm no longer lingers through aegis reincarnation

  • Base movement speed reduced from 300 to 290
  • Base damage reduced by 10
  • Base HP regeneration reduced from 1.5 to the default 0.25

  • Permanent Invisibility is now a basic ability
  • Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
  • Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
    The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.
  • Blink Strike is now an Ultimate and can target Spell Immune
  • Blink Strike bonus damage from 30/60/90/120 to 50/70/90
  • Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
  • Blink Strike mana cost reduced from 50 to 40
  • Blink Strike cast range increased from 700 to 800

  • Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
  • Aghanim's Scepter Demonic Purge charges increased from 2 to 3

  • Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
  • Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
  • Requiem of Souls slow increased from 20% to 25%

  • Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
  • Mass Serpent Ward cooldown increased from 110 to 120

  • Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
  • Global Silence mana cost from 250/350/450 to 250/375/500

  • Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
  • Concussive Shot is now disjointable
  • Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds

  • Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

  • Slark is no longer visible inside Chronosphere during Shadow Dance

  • Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
  • Shrapnel area of effect increased from 400 to 450

  • Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
  • Spectral Dagger projectile speed reduced from 857 to 800

  • Charge of Darkness cooldown reduced from 35 to 12
  • Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
  • Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?]
    While active, Empowering Haste increases from 6/10/14/18% to 9/15/21/27%
    While on cooldown, Empowering Haste decreases from 6/10/14/18% to 3/5/7/9%
  • Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed

  • Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%

  • Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!]
    Sven is here to pump you up!

  • Land Mines cooldown from 25/20/15/10 to 19/16/13/10

  • Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
  • Stasis Trap activation area now matches stun area (200->450)
  • Stasis Trap duration from 270/300/330/360 to 360

  • Remote Mine duration increased from 8 to 10 minutes
  • Remote Mines vision reduced from 900 to 700
  • Remote Mines area from 400/410/425 to 425

  • Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines

  • Psionic Trap cooldown from 11/9/7 to 11/8/5

  • Enabled in Captain's Mode
  • Sunder cast point improved from 0.5 to 0.35

  • Anchor Smash damage reduction reduced from 60% to 45/50/55/60%

  • Added Aghanim's Scepter: Grants Timbersaw a second Chakram.

  • March of the Machines no longer affects Spell Immune units [?]
    Ancient Creeps are Spell Immune and are no longer affected by March of the Machines.

  • Nature's Guise mana cost reduced from 90/80/70/60 to 60
  • Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.

  • Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
  • Acquisition Range increased from 600 to 800 [?]
    This affects autoattack range.
    This is now similar to how the acquisition range works for other ranged heroes.

  • Ice Shards no longer stops when it hits a hero
  • Ice Shards now travels until the cast location and creates its blockade there
  • Ice Shards cast range increased from 1500 to 1800
  • Ice Shards no longer destroys trees
  • Snowball bonus speed per hero increased from 75 to 100
  • Allies can now click in the snowball to jump into it

  • Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
  • Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]
    Aghanim's Scepter Minimum Damage Amplification from 10/15/20% to 15/20/25%
    Aghanim's Scepter Maximum Damage Amplification from 25/30/35% to 30/35/40%
  • Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)

  • Nether Swap range increased from 650/925/1200 to 700/950/1200

  • Poison Nova applies its debuff on Spell Immune enemies [?]
    It still does not deal damage, due to its damage type

  • Corrosive Skin now only affects enemies within 1400 area of effect
  • Corrosive Skin damage cannot be reflected multiple times

  • Familiar Stone Form cooldown from 30 to 26

  • Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
    It previously took the damage that was dealt after all reductions and re-dealt it as HP Removal.
    It now immediately redistributes the damage with the same original source type before any reductions.
  • Fatal Bonds damage percentage from 20% to 25%
  • Golem attack range increased from 100 to 225
  • Golem Base Attack Time improved from 1.35 to 1.2
  • Golem HP regeneration increased from 15/20/25 to 15/30/45
  • Golem Immolation area of effect increased from 250 to 300
  • Golem Flaming Fists chance reduced from 60% to 40%

  • The Swarm duration increased from 8/12/16/20 to 14/16/18/20
  • Shukuchi no longer ignores invisible units
  • Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
  • Geminate Attack can now proc items
  • Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3

  • Shackleshot max latch distance from 525 to 575
  • Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6

  • Maledict area of effect increased from 165 to 180
  • Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)

  • Reincarnation mana cost increased from 140 to 160

  • Static Field area of effect increased from 1000 to 1200


  • Recipe cost reduced from 700 to 600

  • Assault Aura no longer displays its debuff on the enemy if the carrier is not visible

  • Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
    Buying a new Black King Bar will not reset Avatar's duration
  • Minimum immunity duration increased from 4 to 5

  • Gold cost increased from 2150 to 2250

  • Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
  • No longer grants +10 damage (other bonuses stay the same)

  • Gold cost increased from 650 to 700

  • Teleport cooldown reduced from 60 to 50

  • Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]
    Evasion is lost during the 8 seconds you have the movement speed bonus.

  • Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do

  • New Item that is formed from Vanguard and Buckler

  • Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
  • Energy Burst mana cost increased from 180/160/140/120/100 to 180

  • Recipe cost reduced from 850 to 700
  • Agility bonus rebalanced from 25/30 to 20/35
  • Feedback rebalanced from 20/36 to a constant 25

  • Ether Blast now has a projectile [?]
    Projectile moves at 1100 speed
  • Ether Blast now only turns the caster ethereal if they target themself

  • Frost Attack attack speed slow increased from 35 to 45

  • Base movement speed increased from 350 to 430
  • Flying Courier now takes 50% extra damage from melee heroes
  • Flying Courier Speed Burst cooldown increased from 40 to 90
  • Flying Courier Speed Burst duration reduced from 20 to 4
  • Flying Courier Speed Burst speed increased from 522 to 650

  • Now provides +3 HP regeneration (to match its components)
  • Dominated units now have 250 bonus HP

  • HP regeneration increased from 8 to 9 (to match its components)

  • Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
  • Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
  • Nether Ward no longer triggers Linken's Sphere
  • Lightning Bolt now triggers Linken's Sphere when targeted at the ground
  • Maelstrom and Mjollnir no longer trigger Linken's Sphere

  • Recipe cost increased from 600 to 700

  • Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
    Previously, using Manta Style granted a brief, unobstructed, 1000 radius glimpse of the caster's surroundings
  • Recipe cost reduced from 900 to 800

  • Recipe cost reduced from 1000 to 900

  • Restore mana cost increased from 150 to 225

  • HP regeneration increased from 8 to 9 (to match its components)

  • Reset Cooldowns cooldown increased from 160 to 185

  • Armor increased from 2 to 3
  • Gold cost increased from 175 to 200

  • True Sight area of effect increased from 800 to 850

  • Shadow Walk invisibility break damage increased from 150 to 175

  • Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible

  • Gold cost reduced from 135 to 100


A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

The three damage types are Physical, Magical and Pure.

Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.

Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.

In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

Ability Tooltips now have these fields:

-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No

If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.

  • Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
  • Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24

  • Nightmare damage from HP Removal to Pure

  • Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
  • Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160

  • Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

  • Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
  • Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)

  • Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)

  • Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
  • Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%

  • Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
  • Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
  • Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)

  • Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
  • Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]
    Overall, this is the same damage against 25% Magic Resistance

  • Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage

  • Heartstopper Aura is now negative regeneration instead of HP Removal [?]
    You will still get credit for kills with it.

  • Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
  • Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
  • Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
  • Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)

  • March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity

  • Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity

  • Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
    It previously took the damage that was dealt after all reductions and re-dealt it as HP Removal.
    It now immediately redistributes the damage with the same original source type before any reductions.
  • Fatal Bonds damage percentage from 20% to 25%
  • Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

  • Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
  • Last Will damage increased from 400/500/600 to 550/675/800

  • Changed from HP Removal to Pure

Additional Notes:

1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.



  • Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar


  • Added Shadow Fiend bot
  • Added Bloodseeker bot
  • Added Skywrath Mage bot


  • When the courier receives a deliver order it will now morph into the courier of the player that requested delivery [?]
    Owner of the courier can toggle this behavior by selecting the courier and hitting a lock button under the courier's item icon.
  • Net Worth Graph now includes consumable items
  • New Alt Clicks
    • Alt-Click the clock to print the current game time
    • Alt-Click on a bottle with a stored rune will print out the rune name
    • Alt-Click enemy hero abilities to warn your teammates
    • Alt-Click the quick buy to say much gold is needed to complete the item
  • New Chat Wheel Options
    • Good Game
    • Good game, well played
    • (All) Good game - Counts as calling GG in an official game
    • (All) Good game, well played - Counts as calling GG in an official game
    • What should I buy?
    • I'm retreating
    • Space created
    • Whoops
    • Destroy the tower, then get back
    • Destroy the barracks, then get back
    • Ward the bottom rune
    • Ward the top rune
    • Zeus Ult Now!
  • Fixed the item select dialog in the loadout not closing if you clicked shuffle
  • Fixed not being able to remove gems from a ward or hud skin with an Artificer's Hammer
  • Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation
  • Snowball and X Marks the Spot now respect the disable help setting