Creating items for Leshrac
Below you'll find technical information necessary to create a valid item for Leshrac.

Leshrac bio

Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.

Model and texture files

Use the hero model to see your item in context. Download Leshrac model

Item slots and their budgets

  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 550
  • Texture Size: 256H x 256W
  • LoD0 Triangle Limit: 1000
  • LoD1 Triangle Limit: 650
  • Texture Size: 256H x 256W
Weapon (Optional)
  • LoD0 Triangle Limit: 1150
  • LoD1 Triangle Limit: 550
  • Texture Size: 256H x 256W
  • Leshrac has no weapon by default so you don't have to supply one. If you do choose to include a weapon with your item set, you will be able to preview its position in the workshop tool's model viewer by selecting the staff specific animations from the drop-down animation list. NOTE: Leshrac's staff animations will only play in loadout and game preview when you are submitting a weapon as the main item. A weapon selected through 'Select Wearables' will not enable the staff animations in loadout or in game.
  • This model should primarily be bound to the bone: staff
  • LoD0 Triangle Limit: 350
  • LoD1 Triangle Limit: 200
  • Texture Size: 128H x 256W
  • LoD0 Triangle Limit: 500
  • LoD1 Triangle Limit: 300
  • Texture Size: 256H x 256W