TEAM SUPPORTERS CLUB SUBMISSION GUIDELINES
This page lists details and specs regarding the content you must submit for your bundle to ship. This includes the types of content that you must include, where these assets must be located in the submitted zipfile, what their filenames must be, and details about their format.

Please read these requirements carefully and be sure that what you submit conforms to it exactly., and be sure that what you submit conforms to it exactly.

Submissions with incorrect content/format will not be approved.

You must own the rights to all material submitted. Any content zip which contains copyright materials or materials where copyright can not be determined will not be reviewed.

Once a Supporters Club bundle is approved, no additional changes can be made.

You will receive emails regarding the state of your bundle from [email protected]. Please ensure that you add it to your contacts so these emails do not get lost in your junk or spam mail folders.

Do not attempt to send emails to [email protected], as it is a no-reply email.
Logo drużyny (PNG)Wymagane
/png/teamlogo.png
  • Team Logo is required
  • TEAMS PARTICIPATING IN THE DPC WHO DO NOT PLAN TO SUBMIT FAN BUNDLES ARE STILL REQUIRED TO SUBMIT TEAM LOGOS.
  • Format Pliku: .PNG
  • UPDATED:Dimensions: 1024x1024 Pixels
  • Aspect Ratio: Square (1:1)
  • Transparent Background
  • Content must not contain advertisements or sponsorships which have legal restrictions on their use. This includes gambling, alcohol and similar categories of content.
  • Content must not contain advertisements or sponsorships which have legal restrictions on their use. This includes gambling, alcohol and similar categories of content.
Portrety graczyWymagane
/players/[ID znajomego].png
  • All 5 player portraits are required.
  • TEAMS PARTICIPATING IN THE DPC WHO DO NOT PLAN TO SUBMIT FAN BUNDLES ARE STILL REQUIRED TO SUBMIT PLAYER PORTRAITS.
  • Filenames need to match the FriendID of the player
  • Format Pliku: .PNG
  • UPDATED:Dimensions: 1024x1024 Pixels
  • Transparent Background
  • Headshot (Head/Chest only), NOT full-body image
  • Player's face must be fully visible and unobscured
  • Player must be wearing proper attire with no obscene gestures, text or iconography
  • Additional player photography suggestions
  • NEW: Player photos must not be edited beyond cropping and standard cleanup operations. Editing pictures to overlay sponsor logos in a way which they would not appear on a jersey will cause rejection of the entire bundle.
  • Content must not contain advertisements or sponsorships which have legal restrictions on their use. This includes gambling, alcohol and similar categories of content.
  • Additional player photography suggestions
Spraye
/sprays/spray[x].png
  • AT LEAST 5 APPROVABLE SPRAYS REQUIRED. Up to 10 sprays may be provided to ensure enough are approved.
  • Valve will select up to 3 sprays. If 3 sprays cannot be accepted, the content bundle will not be approved. We highly recommend submitting as many sprays as possible to maximize the chance of your content shipping.
  • Filenames: spray0.png through spray9.png
  • Format Pliku: .PNG
  • Dimensions: 400x400 pixels
  • Transparent Background
  • Source must be provided in localization file for all provided content and be in English. Failure to do so will result in the entire bundle’s rejection.. The Source must be descriptive and can not just be the team name. It is required that Valve can determine from the Source whether the WAV and it's reference are unique to the team or if they reference a nother IP (Movie, Song, etc) that must be listed. Failure to do so will cause rejection of the bundle.
  • Any text which appears in images must be in the included localization file or content will not be reviewed.
  • Must not contain profanity or text which may be considered offensive.
  • Any copyrighted content will cause your bundle to be rejected. This includes samples taken from anime, movies, TV shows, pop culture, etc.
  • Content that can be used in a toxic fashion by players will not be approved and may cause your content to be rejected (examples: GGEZ, noob, ?, owned, etc.).
  • Derogatory or offensive content will lead to your content being rejected.
  • NEW: Sprays must not contain sponsor logos or references to team sponsors.
  • Content must not contain advertisements or sponsorships which have legal restrictions on their use. This includes gambling, alcohol and similar categories of content.
Emotikony
/emoticons/emoticon[x].png
  • AT LEAST 5 APPROVABLE EMOTICONS REQUIRED. Up to 10 emoticons may be provided to ensure enough are approved.
  • Valve will select up to 3 emoticons. If 3 emoticons cannot be accepted, the content bundle will not be approved. We highly recommend submitting as many emoticons as possible to maximize the chance of your content shipping.
  • Filenames: emoticon0.png through emoticon9.png
  • Format Pliku: .PNG
  • Dimensions: 32 px height. Width must be a multiple of 32 (e.g: 32, 64, 96, etc)
  • Each frame of the emoticon should be 32x32 pixels arranged horizontally into one png file.
  • Source must be provided in localization file for all provided content and be in English. Failure to do so will result in the entire bundle’s rejection.. The Source must be descriptive and can not just be the team name. It is required that Valve can determine from the Source whether the WAV and it's reference are unique to the team or if they reference a nother IP (Movie, Song, etc) that must be listed. Failure to do so will cause rejection of the bundle.
  • Any text which appears in images must be in the included localization file or content will not be reviewed.
  • Must not contain profanity or text which may be considered offensive.
  • Any copyrighted content will cause your bundle to be rejected. This includes samples taken from anime, movies, TV shows, pop culture, etc.
  • Content that can be used in a toxic fashion by players will not be approved and may cause your content to be rejected (examples: GGEZ, noob, ?, owned, etc.).
  • Derogatory or offensive content will lead to your content being rejected.
  • Content must not contain advertisements or sponsorships which have legal restrictions on their use. This includes gambling, alcohol and similar categories of content.
Kwestie głosowe
/voice/voice[x].wav
  • AT LEAST 5 APPROVABLE VOICE LINES REQUIRED. Up to 10 voice lines may be provided to ensure enough are approved.
  • Valve will select up to 3 voice lines. If 3 voice lines cannot be accepted, the content bundle will not be approved. We highly recommend submitting as many voice lines as possible to maximize the chance of your content shipping.
  • Kwestie dialogowe muszą być wypowiadane tylko przez graczy w aktywnym składzie lub inne osoby związane z Dota. Nieprawdziwe lub zmodyfikowane głosy nie będą przyjmowane.
  • Filenames: voice0.wav to voice9.wav
  • File Format: .WAV
  • Audio Format: 16-bit 48khz (Mono)
  • Duration: Up to 4 seconds. Voice lines longer than 4 seconds will be automatically rejected.
  • Valve will select up to 3 lines. If there are not 3 approvable lines, the content bundle may not be approved.
  • Must not contain profanity or text which may be considered offensive.
  • Must have text and localization included in the localization file or content will not be reviewed.
  • Must not have artifacts such as pops or distortion.
  • Must not have any Dota sounds.
  • Must not contain screaming, yelling or overly loud noise.
  • Must not contain background music of any kind.
  • Any copyrighted content will cause your bundle to be rejected. This includes samples taken from anime, movies, TV shows, pop culture, etc.
  • Content that can be used in a toxic fashion by players will not be approved and may cause your content to be rejected (examples: GGEZ, noob, ?, owned, etc.).
  • Derogatory or offensive content will lead to your content being rejected.
  • NOWOŚĆ:Treści muszą dotyczyć drużyny. Mogą one np. albo zostać stworzone przez graczy lub personel powiązany z drużyną, albo nawiązywać do niej lub jej graczy bezpośrednio. Kwestie wypowiadane przez osoby niepowiązane, które nie mają nic wspólnego z drużyną, mogą zostać odrzucone.
  • NOWOŚĆ: Valve zastrzega sobie prawo do nieudostępnienia w grze kwestii dialogowych, które nie wydają się właściwe i poprawne dla danego produktu.
  • Content must not contain advertisements or sponsorships which have legal restrictions on their use. This includes gambling, alcohol and similar categories of content.
  • Source must be provided in localization file for all provided content and be in English. Failure to do so will result in the entire bundle’s rejection.. The Source must be descriptive and can not just be the team name. It is required that Valve can determine from the Source whether the WAV and it's reference are unique to the team or if they reference a nother IP (Movie, Song, etc) that must be listed. Failure to do so will cause rejection of the bundle.
  • Video guide (courtesy of Cyborgmatt) for saving your audio files.
Tapety
/wallpapers/wallpaper[x].png
  • 2 APPROVABLE WALLPAPERS REQUIRED. Only 2 Wallpapers may be submitted.
  • If both wallpapers cannot be accepted, the content bundle will not be approved.
  • Filenames: wallpaper0.png through wallpaper1.png
  • Format Pliku: .PNG
  • Wymiary: 1920 × 1080 pikseli
  • Must have text and localization included in the localization file or content will not be reviewed
  • Any copyrighted content will cause your bundle to be rejected. This includes samples taken from anime, movies, TV shows, pop culture, etc.
  • Derogatory or offensive content will lead to your content being rejected.
  • Tapety nie mogą zawierać treści logo sponsorów ani nawiązań do sponsorów drużyny.
  • NOWOŚĆ: Tapety muszą w pewien sposób odnosić się do drużyny. Typowe grafiki z Dota niezawierające przynajmniej logo drużyny mogą zostać odrzucone.
  • Content must not contain advertisements or sponsorships which have legal restrictions on their use. This includes gambling, alcohol and similar categories of content.
Localization and Source InformationWymagane dla emotikonów, sprayów, tapet i głosu.
/localization/localization.csv
  • WYMAGANE DLA EMOTIKONÓW, SPRAYÓW, TAPET I GŁOSU.
  • JEŚLI LOKALIZACJA I ŹRÓDŁA NIE BĘDĄ POPRAWNIE WYPEŁNIONE, PAKIET NIE ZOSTANIE ZATWIERDZONY.
  • JEŚLI TEKST W JĘZYKU RODZIMYM LUB LOKALIZACJA DOWOLNEGO ZASOBU ZAWIERAJĄCEGO TEKST LUB GŁOS SĄ NIEPOPRAWNE LUB NIEOBECNE, TO PAKIET ZOSTANIE ODRZUCONY.
  • Musisz posiadać prawa do całego zamieszczonego materiału. Jakakolwiek zawartość, w której znajdują się materiały chronione prawem autorskim lub materiały, co do których prawa autorskie nie mogą zostać ustalone, zostanie odrzucona.
  • Format pliku: .CSV
  • Kodowanie znaków: UTF-8
    • Arkusze Google wyeksportują poprawny plik .csv w standardzie UTF-8 poprzez opcję Plik -> Pobierz -> Wartości rozdzielane przecinkami.
    • Jeśli zapisujesz w programie Excel, wybierz opcję „Plik CSV UTF-8 (rozdzielany przecinkami)”.
  • Arkusz powinien mieć 5 kolumn na każdy plik, DOKŁADNIE W TEJ KOLEJNOŚCI:
    • Nazwa pliku (przykład: /voice/voice1.wav)
    • Język
    • Tekst w języku oryginalnym
    • Tłumaczenie tekstu na angielski
    • Źródło zasobu (zobacz niżej)
  • Zawartość pliku nie powinna mieć wiersza nagłówka
  • Jeśli zasoby nie zawierają żadnego tekstu ani głosu, zostaw pola „język”, „tekst w języku oryginalnym” i „tłumaczenie tekstu na angielski” puste.
  • Jeśli oryginalny język to angielski, MUSISZ zamieścić tekst po angielsku zarówno w polu „tekst w języku oryginalnym”, jak i „tłumaczenie tekstu na angielski”.
  • Plik powinien zawierać jeden wiersz na KAŻDY plik głosowy, tapetę, emotikon czy sprej.
  • W kolumnie „źródło zasobu” podaj imię i nazwisko twórcy zasobu i informację, czy posiadasz prawa do dystrybucji zasobu.
    • Przykładowe źródła
      • [nazwa drużyny]'s Artist – Created for [nazwa drużyny]. (Artysta [nazwa drużyny] – Stworzone dla [nazwa drużyny].)
      • [Imię i nazwisko] – [nazwa drużyny] has full rights. ([Imię i nazwisko] – [nazwa drużyny] ma pełne prawa.)
      • [Imię i nazwisko] – Licensed via [strona udzielająca licencji]. ([Imię i nazwisko] – licencjonowane przez [strona udzielająca licencji].)
  • Pakiety zostaną odrzucone, jeśli Valve nie będzie w stanie ustalić, czy masz prawa do dystrybucji przesłanej zawartości. Wszelkie odniesienia do własności intelektualnej nienależącej do Valve (filmy, piosenki itp.) mogą spowodować odrzucenie pakietu.
  • Niezapewnienie dokładnego i treściwego opisu źródła poskutkuje odrzuceniem zawartości.